Base object(基础对象) (lv_obj)¶
Overview¶
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The 'Base Object' implements the basic properties of widgets on a screen, such as:
coordinates
parent object
children
contains the styles
attributes like Clickable, Scrollable, etc.
In object-oriented thinking, it is the base class from which all other objects in LVGL are inherited.
The functions and functionalities of the Base object can be used with other widgets too. For example lv_obj_set_width(slider, 100)
The Base object can be directly used as a simple widget: it's nothing more than a rectangle. In HTML terms, think of it as a <div>
.
基础对象
实现了屏幕上小部件的基本属性,例如:
坐标
父对象
基于父对象的后代
包含样式
诸如 Clickable、Scrollable 等属性。
在面向对象的思想中,基础对象
是 LVGL 中所有其他对象都继承自的基类。
基础对象的功能可以与其他小部件一起使用。 例如 lv_obj_set_width(slider, 100);
基础对象可以直接用作一个简单的小部件:它只不过是一个矩形。 在 HTML 术语中,将其视为 <\div>。
Coordinates(坐标)¶
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Only a small subset of coordinate settings is described here. To see all the features of LVGL (padding, coordinates in styles, layouts, etc) visit the Coordinates page.
此处仅描述了一小部分坐标设置。要查看 LVGL 的所有功能(填充、样式中的坐标、布局等),请阅读 坐标 页面了解。
Size(大小)¶
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The object size can be modified on individual axes with lv_obj_set_width(obj, new_width);
and lv_obj_set_height(obj, new_height);
, or both axes can be modified at the same time with lv_obj_set_size(obj, new_width, new_height);
.
可以使用lv_obj_set_width(obj, new_width);
和lv_obj_set_height(obj, new_height);
设置或修改单个轴上的对象大小,或者可以同时修改两个轴,使用 lv_obj_set_width(obj,new_set_width);
设置或修改高度 。
Position(位置)¶
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You can set the position relative to the parent with lv_obj_set_x(obj, new_x);
and lv_obj_set_y(obj, new_y);
, or both axes at the same time with lv_obj_set_pos(obj, new_x, new_y);
.
您可以使用 lv_obj_set_x(obj, new_x);
和 lv_obj_set_y(obj, new_y);
设置相对于父级的位置,或者使用lv_obj_set_pos(obj, new_x, new_y);
来同时设置两个轴的位置。
Alignment(对齐)¶
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You can align the object on its parent with lv_obj_set_align(obj, LV_ALIGN_...);
. After this every x and y setting will be relative to the set alignment mode.
For example, this will shift the object by 10;20 px from the center of its parent:
您可以使用 lv_obj_set_align(obj, LV_ALIGN_...)
将对象参照其父对象对齐。此后,每个 x 和 y 设置都将适用于设置对齐模式。例如,这会将对象从其父对象的中心移动 10(x),20(y) 像素:
lv_obj_set_align(obj, LV_ALIGN_CENTER);
lv_obj_set_pos(obj, 10, 20);
//Or in one function
lv_obj_align(obj, LV_ALIGN_CENTER, 10, 20);
查看原文
To align one object to another use lv_obj_align_to(obj_to_align, obj_referece, LV_ALIGN_..., x, y);
For example, to align a text below an image: lv_obj_align_to(text, image, LV_ALIGN_OUT_BOTTOM_MID, 0, 10);
.
The following align types exist:
要将一个对象参照另一个对象对齐,请使用lv_obj_align_to(obj_to_align, obj_referece, LV_ALIGN_..., x, y);
例如,让图片下方的文本参照图片对齐:lv_obj_align_to(text, image, LV_ALIGN_OUT_BOTTOM_MID, 0, 10);
。
存在以下对齐类型:
Parents and children(父母和孩子)¶
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You can set a new parent for an object with lv_obj_set_parent(obj, new_parent);
. To get the current parent, use lv_obj_get_parent(obj);
.
To get a specific children of a parent use lv_obj_get_child(parent, idx);
. Some examples for idx
:
0
get the child created first child1
get the child created second-1
get the child created last
The children can be iterated lke this
您可以使用 lv_obj_set_parent(obj, new_parent);
为对象设置新的父级。要获取当前父级,请使用 lv_obj_get_parent(obj);
。
要获取父母的特定孩子,请使用lv_obj_get_child(parent, idx);
。 idx
的一些示例:
0
获取创建的第一个子项1
获取创建的第二个子项-1
获取最后创建的子项
父级的孩子们可以这样迭代
uint32_t i;
for(i = 0; i < lv_obj_get_child_cnt(parent); i++) {
lv_obj_t * child = lv_obj_get_child(paernt, i);
/*Do something with child*/
}
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lv_obj_get_index(obj)
returns the index of the object in its parent. It is equivalent to the number of younger children in the parent.
You can bring an object to the foreground or send it to the background with lv_obj_move_foreground(obj)
and lv_obj_move_background(obj)
.
You can change the index of an object in its parent using lv_obj_move_to_index(obj, index)
.
You can swap the position of two objects with lv_obj_swap(obj1, obj2)
.
lv_obj_get_index(obj);
返回对象在其父对象中的索引。 它相当于父对象拥有的孩子数量。
您可以使用lv_obj_move_foreground(obj);
和lv_obj_move_background(obj);
将对象带到前台或将其发移到后台。
您可以使用 lv_obj_move_to_index(obj, index);
更改对象在其父对象中的索引。
你可以用 lv_obj_swap(obj1, obj2);
交换两个对象的位置(列表框中,它可用于对列表框项目进行排序。)。
Display and Screens(显示和屏幕)¶
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At the highest level of the LVGL object hierarchy is the display which represents the driver for a display device (physical display or simulator). A display can have one or more screens associated with it. Each screen contains a hierarchy of objects for graphical widgets representing a layout that covers the entire display.
When you have created a screen like lv_obj_t * screen = lv_obj_create(NULL)
, you can make it active with lv_scr_load(screen)
. The lv_scr_act()
function gives you a pointer to the active screen.
If you have multiple displays, it's important to know that the screen functions operate on the most recently created display or the one explicitly selected with lv_disp_set_default
.
To get an object's screen use the lv_obj_get_screen(obj)
function.
在 LVGL 中,对象层次结构的最高级别是 display,它代表显示设备(物理显示器或模拟器)的驱动程序。 一个显示器可以有一个或多个与其相关联的屏幕。 每个屏幕都包含图形小部件的对象层次结构,代表覆盖整个显示的布局。
当你创建了一个像 lv_obj_t * screen = lv_obj_create(NULL);
这样的屏幕时,你可以用 lv_scr_load(screen);
激活它。 lv_scr_act()
函数为您提供指向活动屏幕的指针。
如果您有多个显示器,重要的是要知道,最后创建的显示器时指定了屏幕,或者是用 lv_disp_set_default
明确切换的。
要获取对象的屏幕,请使用 lv_obj_get_screen(obj);
函数。
Events(事件)¶
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To set an event callback for an object, use lv_obj_add_event_cb(obj, event_cb, LV_EVENT_..., user_data)
,
To manually send an event to an object, use lv_event_send(obj, LV_EVENT_..., param)
Read the Event overview to learn more about events.
要为对象设置事件回调,请使用 lv_obj_add_event_cb(obj, event_cb, LV_EVENT_..., user_data);
,
要手动向对象发送事件,请使用 lv_event_send(obj, LV_EVENT_..., param);
阅读 事件概述 页面,以了解有关事件的更多信息。
Styles(样式)¶
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Be sure to read the Style overview. Here only the most essential functions are described.
A new style can be added to an object with the lv_obj_add_style(obj, &new_style, selector)
function.
selector
is an ORed combination of part and state(s). E.g. LV_PART_SCROLLBAR | LV_STATE_PRESSED
.
The base objects use LV_PART_MAIN
style properties and LV_PART_SCROLLBAR
with the typical backgroud style properties.
这里只介绍最基本的功能,请务必阅读样式概述页面详细了解。
可以使用 lv_obj_add_style(obj, &new_style, selector)
函数向对象添加新样式。
selector
可以组合使用。 例如。 LV_PART_SCROLLBAR | LV_STATE_PRESSED
。
基本对象使用 LV_PART_MAIN
样式属性和带有典型背景样式属性的 LV_PART_SCROLLBAR
。
Flags(宏开关)¶
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There are some attributes which can be enabled/disabled by lv_obj_add/clear_flag(obj, LV_OBJ_FLAG_...)
:
LV_OBJ_FLAG_HIDDEN
Make the object hidden. (Like it wasn't there at all)LV_OBJ_FLAG_CLICKABLE
Make the object clickable by input devicesLV_OBJ_FLAG_CLICK_FOCUSABLE
Add focused state to the object when clickedLV_OBJ_FLAG_CHECKABLE
Toggle checked state when the object is clickedLV_OBJ_FLAG_SCROLLABLE
Make the object scrollableLV_OBJ_FLAG_SCROLL_ELASTIC
Allow scrolling inside but with slower speedLV_OBJ_FLAG_SCROLL_MOMENTUM
Make the object scroll further when "thrown"LV_OBJ_FLAG_SCROLL_ONE
Allow scrolling only one snappable childrenLV_OBJ_FLAG_SCROLL_CHAIN
Allow propagating the scroll to a parentLV_OBJ_FLAG_SCROLL_ON_FOCUS
Automatically scroll object to make it visible when focusedLV_OBJ_FLAG_SNAPPABLE
If scroll snap is enabled on the parent it can snap to this objectLV_OBJ_FLAG_PRESS_LOCK
Keep the object pressed even if the press slid from the objectLV_OBJ_FLAG_EVENT_BUBBLE
Propagate the events to the parent tooLV_OBJ_FLAG_GESTURE_BUBBLE
Propagate the gestures to the parentLV_OBJ_FLAG_ADV_HITTEST
Allow performing more accurate hit (click) test. E.g. accounting for rounded cornersLV_OBJ_FLAG_IGNORE_LAYOUT
Make the object positionable by the layoutsLV_OBJ_FLAG_FLOATING
Do not scroll the object when the parent scrolls and ignore layoutLV_OBJ_FLAG_LAYOUT_1
Custom flag, free to use by layoutsLV_OBJ_FLAG_LAYOUT_2
Custom flag, free to use by layoutsLV_OBJ_FLAG_WIDGET_1
Custom flag, free to use by widgetLV_OBJ_FLAG_WIDGET_2
Custom flag, free to use by widgetLV_OBJ_FLAG_USER_1
Custom flag, free to use by userLV_OBJ_FLAG_USER_2
Custom flag, free to use by userLV_OBJ_FLAG_USER_3
Custom flag, free to use by userLV_OBJ_FLAG_USER_4
Custom flag, free to use by user
Some examples:
有一些属性可以通过lv_obj_add/clear_flag(obj, LV_OBJ_FLAG_...);
启用/禁用:
LV_OBJ_FLAG_HIDDEN
隐藏对象。 (就像它根本不存在一样)LV_OBJ_FLAG_CLICKABLE
使输入设备可点击对象LV_OBJ_FLAG_CLICK_FOCUSABLE
单击时将焦点状态添加到对象LV_OBJ_FLAG_CHECKABLE
对象被点击时切换选中状态LV_OBJ_FLAG_SCROLLABLE
使对象可滚动LV_OBJ_FLAG_SCROLL_ELASTIC
允许在内部滚动但速度较慢LV_OBJ_FLAG_SCROLL_MOMENTUM
在“抛出”时使对象滚动得更远LV_OBJ_FLAG_SCROLL_ONE
只允许滚动一个可捕捉的孩子LV_OBJ_FLAG_SCROLL_CHAIN
允许将滚动传播到父级LV_OBJ_FLAG_SCROLL_ON_FOCUS
自动滚动对象以使其在聚焦时可见LV_OBJ_FLAG_SNAPPABLE
如果在父对象上启用了滚动捕捉,它可以捕捉到这个对象LV_OBJ_FLAG_PRESS_LOCK
保持对象被按下,即使按下从对象上滑动LV_OBJ_FLAG_EVENT_BUBBLE
也将事件传播给父级LV_OBJ_FLAG_GESTURE_BUBBLE
将手势传播给父级LV_OBJ_FLAG_ADV_HITTEST
允许执行更准确的命中(点击)测试。例如。考虑圆角。LV_OBJ_FLAG_IGNORE_LAYOUT
使对象可以通过布局定位LV_OBJ_FLAG_FLOATING
父滚动时不滚动对象,忽略布局LV_OBJ_FLAG_LAYOUT_1
自定义标志,可供布局免费使用LV_OBJ_FLAG_LAYOUT_2
自定义标志,可供布局免费使用LV_OBJ_FLAG_WIDGET_1
自定义标志,小部件免费使用LV_OBJ_FLAG_WIDGET_2
自定义标志,小部件免费使用LV_OBJ_FLAG_USER_1
自定义标志,用户免费使用LV_OBJ_FLAG_USER_2
自定义标志,用户免费使用LV_OBJ_FLAG_USER_3
自定义标志,用户免费使用LV_OBJ_FLAG_USER_4
自定义标志,由用户部分免费使用。
示例:
/*Hide on object*/
lv_obj_add_flag(obj, LV_OBJ_FLAG_HIDDEN);
/*Make an obejct non-clickable*/
lv_obj_clear_flag(obj, LV_OBJ_FLAG_CLICKABLE);
Groups¶
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Read the Input devices overview to learn more about Groups.
Objects are added to a group with lv_group_add_obj(group, obj)
, and you can use lv_obj_get_group(obj)
to see which group an object belongs to.
lv_obj_is_focused(obj)
returns if the object is currently focused on its group or not. If the object is not added to a group, false
will be returned.
阅读 输入设备概述 以了解有关 Groups 的更多信息。
使用lv_group_add_obj(group, obj);
将对象添加到组,您可以使用lv_obj_get_group(obj);
查看对象属于哪个组。
lv_obj_is_focused(obj);
返回对象当前是否聚焦在其组上。 如果对象未添加到组中,则将返回 false
。
Extended click area(拓展的点击区域)¶
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By default, the objects can be clicked only on their coordinates, however, this area can be extended with lv_obj_set_ext_click_area(obj, size)
.
默认情况下,只能在对象的坐标上单击对象,但是,可以使用 lv_obj_set_ext_click_area(obj, size);
扩展该区域。
Events(事件)¶
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LV_EVENT_VALUE_CHANGED
when theLV_OBJ_FLAG_CHECKABLE
flag is enabled and the object clicked (on transition to/from the checked state)LV_EVENT_DRAW_PART_BEGIN
andLV_EVENT_DRAW_PART_END
is sent for the following types:LV_OBJ_DRAW_PART_RECTANGLE
The main rectanglepart
:LV_PART_MAIN
rect_dsc
draw_area
: the area of the rectangle
LV_OBJ_DRAW_PART_BORDER_POST
The border if theborder_post
style property istrue
part
:LV_PART_MAIN
rect_dsc
draw_area
: the area of the rectangle
LV_OBJ_DRAW_PART_SCROLLBAR
the scrollbarspart
:LV_PART_SCROLLBAR
rect_dsc
draw_area
: the area of the rectangle
Learn more about Events.
LV_EVENT_VALUE_CHANGED
当LV_OBJ_FLAG_CHECKABLE
标志被启用并且对象被点击时(转换到/从选中状态)为以下类型发送
LV_EVENT_DRAW_PART_BEGIN
和LV_EVENT_DRAW_PART_END
:LV_OBJ_DRAW_PART_RECTANGLE
主矩形部分
:LV_PART_MAIN
-rect_dsc
draw_area
:矩形的面积
LV_OBJ_DRAW_PART_BORDER_POST
如果border_post
样式属性为true
的边框部分
:LV_PART_MAIN
-rect_dsc
draw_area
:矩形的面积
LV_OBJ_DRAW_PART_SCROLLBAR
滚动条部分
:LV_PART_SCROLLBAR
-rect_dsc
draw_area
:矩形的面积
详细了解事件。
Keys¶
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If LV_OBJ_FLAG_CHECKABLE
is enabled, LV_KEY_RIGHT
and LV_KEY_UP
make the object checked, and LV_KEY_LEFT
and LV_KEY_DOWN
make it unchecked.
If LV_OBJ_FLAG_SCROLLABLE
is enabled, but the object is not editable (as declared by the widget class), the arrow keys (LV_KEY_UP
, LV_KEY_DOWN
, LV_KEY_LEFT
, LV_KEY_RIGHT
) scroll the object. If the object can only scroll vertically, LV_KEY_LEFT
and LV_KEY_RIGHT
will scroll up/down instead, making it compatible with an encoder input device. See Input devices overview for more on encoder behaviors and the edit mode.
如果启用了LV_OBJ_FLAG_CHECKABLE
,则LV_KEY_RIGHT
和LV_KEY_UP
使对象被选中,而LV_KEY_LEFT
和LV_KEY_DOWN
使其取消选中。
如果启用了“LV_OBJ_FLAG_SCROLLABLE”,但对象不可编辑(由小部件类声明),则箭头键(“LV_KEY_UP”、“LV_KEY_DOWN”、“LV_KEY_LEFT”、“LV_KEY_RIGHT”)滚动对象。 如果对象只能垂直滚动,LV_KEY_LEFT
和 LV_KEY_RIGHT
将改为向上/向下滚动,使其与编码器输入设备兼容。 有关编码器行为和编辑模式的更多信息,请参阅 输入设备概述。
了解有关 Keys 的更多信息。
Example¶
Base objects with custom styles¶
C code
GitHub#include "../../lv_examples.h"
#if LV_BUILD_EXAMPLES
void lv_example_obj_1(void)
{
lv_obj_t * obj1;
obj1 = lv_obj_create(lv_scr_act());
lv_obj_set_size(obj1, 100, 50);
lv_obj_align(obj1, LV_ALIGN_CENTER, -60, -30);
static lv_style_t style_shadow;
lv_style_init(&style_shadow);
lv_style_set_shadow_width(&style_shadow, 10);
lv_style_set_shadow_spread(&style_shadow, 5);
lv_style_set_shadow_color(&style_shadow, lv_palette_main(LV_PALETTE_BLUE));
lv_obj_t * obj2;
obj2 = lv_obj_create(lv_scr_act());
lv_obj_add_style(obj2, &style_shadow, 0);
lv_obj_align(obj2, LV_ALIGN_CENTER, 60, 30);
}
#endif
obj1 = lv.obj(lv.scr_act())
obj1.set_size(100, 50)
obj1.align(lv.ALIGN.CENTER, -60, -30)
style_shadow = lv.style_t()
style_shadow.init()
style_shadow.set_shadow_width(10)
style_shadow.set_shadow_spread(5)
style_shadow.set_shadow_color(lv.palette_main(lv.PALETTE.BLUE))
obj2 = lv.obj(lv.scr_act())
obj2.add_style(style_shadow, 0)
obj2.align(lv.ALIGN.CENTER, 60, 30)
Make an object draggable¶
C code
GitHub#include "../../lv_examples.h"
#if LV_BUILD_EXAMPLES
static void drag_event_handler(lv_event_t * e)
{
lv_obj_t * obj = lv_event_get_target(e);
lv_indev_t * indev = lv_indev_get_act();
if(indev == NULL) return;
lv_point_t vect;
lv_indev_get_vect(indev, &vect);
lv_coord_t x = lv_obj_get_x(obj) + vect.x;
lv_coord_t y = lv_obj_get_y(obj) + vect.y;
lv_obj_set_pos(obj, x, y);
}
/**
* Make an object dragable.
*/
void lv_example_obj_2(void)
{
lv_obj_t * obj;
obj = lv_obj_create(lv_scr_act());
lv_obj_set_size(obj, 150, 100);
lv_obj_add_event_cb(obj, drag_event_handler, LV_EVENT_PRESSING, NULL);
lv_obj_t * label = lv_label_create(obj);
lv_label_set_text(label, "Drag me");
lv_obj_center(label);
}
#endif
def drag_event_handler(e):
obj = e.get_target()
indev = lv.indev_get_act()
vect = lv.point_t()
indev.get_vect(vect)
x = obj.get_x() + vect.x
y = obj.get_y() + vect.y
obj.set_pos(x, y)
#
# Make an object dragable.
#
obj = lv.obj(lv.scr_act())
obj.set_size(150, 100)
obj.add_event_cb(drag_event_handler, lv.EVENT.PRESSING, None)
label = lv.label(obj)
label.set_text("Drag me")
label.center()
API¶
Enums
-
enum [anonymous]¶
Possible states of a widget. OR-ed values are possible
Values:
-
enumerator LV_STATE_DEFAULT¶
-
enumerator LV_STATE_CHECKED¶
-
enumerator LV_STATE_FOCUSED¶
-
enumerator LV_STATE_FOCUS_KEY¶
-
enumerator LV_STATE_EDITED¶
-
enumerator LV_STATE_HOVERED¶
-
enumerator LV_STATE_PRESSED¶
-
enumerator LV_STATE_SCROLLED¶
-
enumerator LV_STATE_DISABLED¶
-
enumerator LV_STATE_USER_1¶
-
enumerator LV_STATE_USER_2¶
-
enumerator LV_STATE_USER_3¶
-
enumerator LV_STATE_USER_4¶
-
enumerator LV_STATE_ANY¶
Special value can be used in some functions to target all states
-
enumerator LV_STATE_DEFAULT¶
-
enum [anonymous]¶
The possible parts of widgets. The parts can be considered as the internal building block of the widgets. E.g. slider = background + indicator + knob Note every part is used by every widget
Values:
-
enumerator LV_PART_MAIN¶
A background like rectangle
-
enumerator LV_PART_SCROLLBAR¶
The scrollbar(s)
-
enumerator LV_PART_INDICATOR¶
Indicator, e.g. for slider, bar, switch, or the tick box of the checkbox
-
enumerator LV_PART_KNOB¶
Like handle to grab to adjust the value
-
enumerator LV_PART_SELECTED¶
Indicate the currently selected option or section
-
enumerator LV_PART_ITEMS¶
Used if the widget has multiple similar elements (e.g. table cells)
-
enumerator LV_PART_TICKS¶
Ticks on scale e.g. for a chart or meter
-
enumerator LV_PART_CURSOR¶
Mark a specific place e.g. for text area's cursor or on a chart
-
enumerator LV_PART_CUSTOM_FIRST¶
Extension point for custom widgets
-
enumerator LV_PART_ANY¶
Special value can be used in some functions to target all parts
-
enumerator LV_PART_MAIN¶
-
enum [anonymous]¶
On/Off features controlling the object's behavior. OR-ed values are possible
Values:
-
enumerator LV_OBJ_FLAG_HIDDEN¶
Make the object hidden. (Like it wasn't there at all)
-
enumerator LV_OBJ_FLAG_CLICKABLE¶
Make the object clickable by the input devices
-
enumerator LV_OBJ_FLAG_CLICK_FOCUSABLE¶
Add focused state to the object when clicked
-
enumerator LV_OBJ_FLAG_CHECKABLE¶
Toggle checked state when the object is clicked
-
enumerator LV_OBJ_FLAG_SCROLLABLE¶
Make the object scrollable
-
enumerator LV_OBJ_FLAG_SCROLL_ELASTIC¶
Allow scrolling inside but with slower speed
-
enumerator LV_OBJ_FLAG_SCROLL_MOMENTUM¶
Make the object scroll further when "thrown"
-
enumerator LV_OBJ_FLAG_SCROLL_ONE¶
Allow scrolling only one snappable children
-
enumerator LV_OBJ_FLAG_SCROLL_CHAIN¶
Allow propagating the scroll to a parent
-
enumerator LV_OBJ_FLAG_SCROLL_ON_FOCUS¶
Automatically scroll object to make it visible when focused
-
enumerator LV_OBJ_FLAG_SNAPPABLE¶
If scroll snap is enabled on the parent it can snap to this object
-
enumerator LV_OBJ_FLAG_PRESS_LOCK¶
Keep the object pressed even if the press slid from the object
-
enumerator LV_OBJ_FLAG_EVENT_BUBBLE¶
Propagate the events to the parent too
-
enumerator LV_OBJ_FLAG_GESTURE_BUBBLE¶
Propagate the gestures to the parent
-
enumerator LV_OBJ_FLAG_ADV_HITTEST¶
Allow performing more accurate hit (click) test. E.g. consider rounded corners.
-
enumerator LV_OBJ_FLAG_IGNORE_LAYOUT¶
Make the object position-able by the layouts
-
enumerator LV_OBJ_FLAG_FLOATING¶
Do not scroll the object when the parent scrolls and ignore layout
-
enumerator LV_OBJ_FLAG_LAYOUT_1¶
Custom flag, free to use by layouts
-
enumerator LV_OBJ_FLAG_LAYOUT_2¶
Custom flag, free to use by layouts
-
enumerator LV_OBJ_FLAG_WIDGET_1¶
Custom flag, free to use by widget
-
enumerator LV_OBJ_FLAG_WIDGET_2¶
Custom flag, free to use by widget
-
enumerator LV_OBJ_FLAG_USER_1¶
Custom flag, free to use by user
-
enumerator LV_OBJ_FLAG_USER_2¶
Custom flag, free to use by user
-
enumerator LV_OBJ_FLAG_USER_3¶
Custom flag, free to use by user
-
enumerator LV_OBJ_FLAG_USER_4¶
Custom flag, free to use by user
-
enumerator LV_OBJ_FLAG_HIDDEN¶
-
enum lv_obj_draw_part_type_t¶
type
field inlv_obj_draw_part_dsc_t
ifclass_p = lv_obj_class
Used inLV_EVENT_DRAW_PART_BEGIN
andLV_EVENT_DRAW_PART_END
Values:
-
enumerator LV_OBJ_DRAW_PART_RECTANGLE¶
The main rectangle
-
enumerator LV_OBJ_DRAW_PART_BORDER_POST¶
The border if style_border_post = true
-
enumerator LV_OBJ_DRAW_PART_SCROLLBAR¶
The scrollbar
-
enumerator LV_OBJ_DRAW_PART_RECTANGLE¶
Functions
-
void lv_init(void)¶
Initialize LVGL library. Should be called before any other LVGL related function.
-
void lv_deinit(void)¶
Deinit the 'lv' library Currently only implemented when not using custom allocators, or GC is enabled.
-
bool lv_is_initialized(void)¶
Returns whether the 'lv' library is currently initialized
-
lv_obj_t *lv_obj_create(lv_obj_t *parent)¶
Create a base object (a rectangle)
- 参数
parent -- pointer to a parent object. If NULL then a screen will be created.
- 返回
pointer to the new object
-
void lv_obj_add_flag(lv_obj_t *obj, lv_obj_flag_t f)¶
Set one or more flags
- 参数
obj -- pointer to an object
f -- R-ed values from
lv_obj_flag_t
to set.
-
void lv_obj_clear_flag(lv_obj_t *obj, lv_obj_flag_t f)¶
Clear one or more flags
- 参数
obj -- pointer to an object
f -- OR-ed values from
lv_obj_flag_t
to set.
-
void lv_obj_add_state(lv_obj_t *obj, lv_state_t state)¶
Add one or more states to the object. The other state bits will remain unchanged. If specified in the styles, transition animation will be started from the previous state to the current.
- 参数
obj -- pointer to an object
state -- the states to add. E.g
LV_STATE_PRESSED | LV_STATE_FOCUSED
-
void lv_obj_clear_state(lv_obj_t *obj, lv_state_t state)¶
Remove one or more states to the object. The other state bits will remain unchanged. If specified in the styles, transition animation will be started from the previous state to the current.
- 参数
obj -- pointer to an object
state -- the states to add. E.g
LV_STATE_PRESSED | LV_STATE_FOCUSED
-
static inline void lv_obj_set_user_data(lv_obj_t *obj, void *user_data)¶
Set the user_data field of the object
- 参数
obj -- pointer to an object
user_data -- pointer to the new user_data.
-
bool lv_obj_has_flag(const lv_obj_t *obj, lv_obj_flag_t f)¶
Check if a given flag or all the given flags are set on an object.
- 参数
obj -- pointer to an object
f -- the flag(s) to check (OR-ed values can be used)
- 返回
true: all flags are set; false: not all flags are set
-
bool lv_obj_has_flag_any(const lv_obj_t *obj, lv_obj_flag_t f)¶
Check if a given flag or any of the flags are set on an object.
- 参数
obj -- pointer to an object
f -- the flag(s) to check (OR-ed values can be used)
- 返回
true: at lest one flag flag is set; false: none of the flags are set
-
lv_state_t lv_obj_get_state(const lv_obj_t *obj)¶
Get the state of an object
- 参数
obj -- pointer to an object
- 返回
the state (OR-ed values from
lv_state_t
)
-
bool lv_obj_has_state(const lv_obj_t *obj, lv_state_t state)¶
Check if the object is in a given state or not.
- 参数
obj -- pointer to an object
state -- a state or combination of states to check
- 返回
true:
obj
is instate
; false:obj
is not instate
-
void *lv_obj_get_group(const lv_obj_t *obj)¶
Get the group of the object
- 参数
obj -- pointer to an object
- 返回
the pointer to group of the object
-
static inline void *lv_obj_get_user_data(lv_obj_t *obj)¶
Get the user_data field of the object
- 参数
obj -- pointer to an object
- 返回
the pointer to the user_data of the object
-
void lv_obj_allocate_spec_attr(lv_obj_t *obj)¶
Allocate special data for an object if not allocated yet.
- 参数
obj -- pointer to an object
-
bool lv_obj_check_type(const lv_obj_t *obj, const lv_obj_class_t *class_p)¶
Check the type of obj.
- 参数
obj -- pointer to an object
class_p -- a class to check (e.g.
lv_slider_class
)
- 返回
true:
class_p
is theobj
class.
-
bool lv_obj_has_class(const lv_obj_t *obj, const lv_obj_class_t *class_p)¶
Check if any object has a given class (type). It checks the ancestor classes too.
- 参数
obj -- pointer to an object
class_p -- a class to check (e.g.
lv_slider_class
)
- 返回
true:
obj
has the given class
-
const lv_obj_class_t *lv_obj_get_class(const lv_obj_t *obj)¶
Get the class (type) of the object
- 参数
obj -- pointer to an object
- 返回
the class (type) of the object
-
bool lv_obj_is_valid(const lv_obj_t *obj)¶
Check if any object is still "alive".
- 参数
obj -- pointer to an object
- 返回
true: valid
-
static inline lv_coord_t lv_obj_dpx(const lv_obj_t *obj, lv_coord_t n)¶
Scale the given number of pixels (a distance or size) relative to a 160 DPI display considering the DPI of the
obj
's display. It ensures that e.g.lv_dpx(100)
will have the same physical size regardless to the DPI of the display.- 参数
obj -- an object whose display's dpi should be considered
n -- the number of pixels to scale
- 返回
n x current_dpi/160
Variables
-
const lv_obj_class_t lv_obj_class¶
Make the base object's class publicly available.
-
struct _lv_obj_spec_attr_t¶
- #include <lv_obj.h>
Special, rarely used attributes. They are allocated automatically if any elements is set.
Public Members
-
uint32_t child_cnt¶
Number of children
-
lv_group_t *group_p¶
-
struct _lv_event_dsc_t *event_dsc¶
Dynamically allocated event callback and user data array
-
lv_point_t scroll¶
The current X/Y scroll offset
-
lv_coord_t ext_click_pad¶
Extra click padding in all direction
-
lv_coord_t ext_draw_size¶
EXTend the size in every direction for drawing.
-
lv_scrollbar_mode_t scrollbar_mode¶
How to display scrollbars
-
lv_scroll_snap_t scroll_snap_x¶
Where to align the snappable children horizontally
-
lv_scroll_snap_t scroll_snap_y¶
Where to align the snappable children vertically
-
lv_dir_t scroll_dir¶
The allowed scroll direction(s)
-
uint8_t event_dsc_cnt¶
Number of event callbacks stored in
event_dsc
array
-
uint32_t child_cnt¶
-
struct _lv_obj_t¶
Public Members
-
const lv_obj_class_t *class_p¶
-
_lv_obj_spec_attr_t *spec_attr¶
-
_lv_obj_style_t *styles¶
-
void *user_data¶
-
lv_area_t coords¶
-
lv_obj_flag_t flags¶
-
lv_state_t state¶
-
uint16_t layout_inv¶
-
uint16_t scr_layout_inv¶
-
uint16_t skip_trans¶
-
uint16_t style_cnt¶
-
uint16_t h_layout¶
-
uint16_t w_layout¶
-
const lv_obj_class_t *class_p¶