lv_obj_scroll.h
Enums
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enum lv_scrollbar_mode_t
Scrollbar modes: shows when should the scrollbars be visible
Values:
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enumerator LV_SCROLLBAR_MODE_OFF
Never show scrollbars
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enumerator LV_SCROLLBAR_MODE_ON
Always show scrollbars
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enumerator LV_SCROLLBAR_MODE_ACTIVE
Show scroll bars when object is being scrolled
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enumerator LV_SCROLLBAR_MODE_AUTO
Show scroll bars when the content is large enough to be scrolled
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enumerator LV_SCROLLBAR_MODE_OFF
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enum lv_scroll_snap_t
Scroll span align options. Tells where to align the snappable children when scroll stops.
Values:
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enumerator LV_SCROLL_SNAP_NONE
Do not align, leave where it is
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enumerator LV_SCROLL_SNAP_START
Align to the left/top
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enumerator LV_SCROLL_SNAP_END
Align to the right/bottom
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enumerator LV_SCROLL_SNAP_CENTER
Align to the center
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enumerator LV_SCROLL_SNAP_NONE
Functions
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void lv_obj_set_scrollbar_mode(lv_obj_t *obj, lv_scrollbar_mode_t mode)
Set how the scrollbars should behave.
- 参数:
obj -- pointer to an object
mode -- LV_SCROLL_MODE_ON/OFF/AUTO/ACTIVE
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void lv_obj_set_scroll_dir(lv_obj_t *obj, lv_dir_t dir)
Set the object in which directions can be scrolled
- 参数:
obj -- pointer to an object
dir -- the allow scroll directions. An element or OR-ed values of
lv_dir_t
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void lv_obj_set_scroll_snap_x(lv_obj_t *obj, lv_scroll_snap_t align)
Set where to snap the children when scrolling ends horizontally
- 参数:
obj -- pointer to an object
align -- the snap align to set from
lv_scroll_snap_t
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void lv_obj_set_scroll_snap_y(lv_obj_t *obj, lv_scroll_snap_t align)
Set where to snap the children when scrolling ends vertically
- 参数:
obj -- pointer to an object
align -- the snap align to set from
lv_scroll_snap_t
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lv_scrollbar_mode_t lv_obj_get_scrollbar_mode(const lv_obj_t *obj)
Get the current scroll mode (when to hide the scrollbars)
- 参数:
obj -- pointer to an object
- 返回:
the current scroll mode from
lv_scrollbar_mode_t
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lv_dir_t lv_obj_get_scroll_dir(const lv_obj_t *obj)
Get the object in which directions can be scrolled
- 参数:
obj -- pointer to an object
dir -- the allow scroll directions. An element or OR-ed values of
lv_dir_t
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lv_scroll_snap_t lv_obj_get_scroll_snap_x(const lv_obj_t *obj)
Get where to snap the children when scrolling ends horizontally
- 参数:
obj -- pointer to an object
- 返回:
the current snap align from
lv_scroll_snap_t
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lv_scroll_snap_t lv_obj_get_scroll_snap_y(const lv_obj_t *obj)
Get where to snap the children when scrolling ends vertically
- 参数:
obj -- pointer to an object
- 返回:
the current snap align from
lv_scroll_snap_t
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int32_t lv_obj_get_scroll_x(const lv_obj_t *obj)
Get current X scroll position.
- 参数:
obj -- pointer to an object
- 返回:
the current scroll position from the left edge. If the object is not scrolled return 0 If scrolled return > 0 If scrolled in (elastic scroll) return < 0
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int32_t lv_obj_get_scroll_y(const lv_obj_t *obj)
Get current Y scroll position.
- 参数:
obj -- pointer to an object
- 返回:
the current scroll position from the top edge. If the object is not scrolled return 0 If scrolled return > 0 If scrolled inside return < 0
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int32_t lv_obj_get_scroll_top(lv_obj_t *obj)
Return the height of the area above the object. That is the number of pixels the object can be scrolled down. Normally positive but can be negative when scrolled inside.
- 参数:
obj -- pointer to an object
- 返回:
the scrollable area above the object in pixels
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int32_t lv_obj_get_scroll_bottom(lv_obj_t *obj)
Return the height of the area below the object. That is the number of pixels the object can be scrolled down. Normally positive but can be negative when scrolled inside.
- 参数:
obj -- pointer to an object
- 返回:
the scrollable area below the object in pixels
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int32_t lv_obj_get_scroll_left(lv_obj_t *obj)
Return the width of the area on the left the object. That is the number of pixels the object can be scrolled down. Normally positive but can be negative when scrolled inside.
- 参数:
obj -- pointer to an object
- 返回:
the scrollable area on the left the object in pixels
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int32_t lv_obj_get_scroll_right(lv_obj_t *obj)
Return the width of the area on the right the object. That is the number of pixels the object can be scrolled down. Normally positive but can be negative when scrolled inside.
- 参数:
obj -- pointer to an object
- 返回:
the scrollable area on the right the object in pixels
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void lv_obj_get_scroll_end(lv_obj_t *obj, lv_point_t *end)
Get the X and Y coordinates where the scrolling will end for this object if a scrolling animation is in progress. If no scrolling animation, give the current
x
ory
scroll position.- 参数:
obj -- pointer to an object
end -- pointer to store the result
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void lv_obj_scroll_by(lv_obj_t *obj, int32_t x, int32_t y, lv_anim_enable_t anim_en)
Scroll by a given amount of pixels
备注
> 0 value means scroll right/bottom (show the more content on the right/bottom)
备注
e.g. dy = -20 means scroll down 20 px
- 参数:
obj -- pointer to an object to scroll
x -- pixels to scroll horizontally
y -- pixels to scroll vertically
anim_en -- LV_ANIM_ON: scroll with animation; LV_ANIM_OFF: scroll immediately
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void lv_obj_scroll_by_bounded(lv_obj_t *obj, int32_t dx, int32_t dy, lv_anim_enable_t anim_en)
Scroll by a given amount of pixels.
dx
anddy
will be limited internally to allow scrolling only on the content area.备注
e.g. dy = -20 means scroll down 20 px
- 参数:
obj -- pointer to an object to scroll
dx -- pixels to scroll horizontally
dy -- pixels to scroll vertically
anim_en -- LV_ANIM_ON: scroll with animation; LV_ANIM_OFF: scroll immediately
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void lv_obj_scroll_to(lv_obj_t *obj, int32_t x, int32_t y, lv_anim_enable_t anim_en)
Scroll to a given coordinate on an object.
x
andy
will be limited internally to allow scrolling only on the content area.- 参数:
obj -- pointer to an object to scroll
x -- pixels to scroll horizontally
y -- pixels to scroll vertically
anim_en -- LV_ANIM_ON: scroll with animation; LV_ANIM_OFF: scroll immediately
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void lv_obj_scroll_to_x(lv_obj_t *obj, int32_t x, lv_anim_enable_t anim_en)
Scroll to a given X coordinate on an object.
x
will be limited internally to allow scrolling only on the content area.- 参数:
obj -- pointer to an object to scroll
x -- pixels to scroll horizontally
anim_en -- LV_ANIM_ON: scroll with animation; LV_ANIM_OFF: scroll immediately
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void lv_obj_scroll_to_y(lv_obj_t *obj, int32_t y, lv_anim_enable_t anim_en)
Scroll to a given Y coordinate on an object
y
will be limited internally to allow scrolling only on the content area.- 参数:
obj -- pointer to an object to scroll
y -- pixels to scroll vertically
anim_en -- LV_ANIM_ON: scroll with animation; LV_ANIM_OFF: scroll immediately
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void lv_obj_scroll_to_view(lv_obj_t *obj, lv_anim_enable_t anim_en)
Scroll to an object until it becomes visible on its parent
- 参数:
obj -- pointer to an object to scroll into view
anim_en -- LV_ANIM_ON: scroll with animation; LV_ANIM_OFF: scroll immediately
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void lv_obj_scroll_to_view_recursive(lv_obj_t *obj, lv_anim_enable_t anim_en)
Scroll to an object until it becomes visible on its parent. Do the same on the parent's parent, and so on. Therefore the object will be scrolled into view even it has nested scrollable parents
- 参数:
obj -- pointer to an object to scroll into view
anim_en -- LV_ANIM_ON: scroll with animation; LV_ANIM_OFF: scroll immediately
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bool lv_obj_is_scrolling(const lv_obj_t *obj)
Tell whether an object is being scrolled or not at this moment
- 参数:
obj -- pointer to an object
- 返回:
true:
obj
is being scrolled
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void lv_obj_update_snap(lv_obj_t *obj, lv_anim_enable_t anim_en)
Check the children of
obj
and scrollobj
to fulfill the scroll_snap settings- 参数:
obj -- an object whose children needs to checked and snapped
anim_en -- LV_ANIM_ON/OFF
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void lv_obj_get_scrollbar_area(lv_obj_t *obj, lv_area_t *hor, lv_area_t *ver)
Get the area of the scrollbars
- 参数:
obj -- pointer to an object
hor -- pointer to store the area of the horizontal scrollbar
ver -- pointer to store the area of the vertical scrollbar
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void lv_obj_scrollbar_invalidate(lv_obj_t *obj)
Invalidate the area of the scrollbars
- 参数:
obj -- pointer to an object
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void lv_obj_readjust_scroll(lv_obj_t *obj, lv_anim_enable_t anim_en)
Checks if the content is scrolled "in" and adjusts it to a normal position.
- 参数:
obj -- pointer to an object
anim_en -- LV_ANIM_ON/OFF