lv_anim_timeline.h
Defines
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LV_ANIM_TIMELINE_PROGRESS_MAX
Typedefs
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typedef struct lv_anim_timeline_t lv_anim_timeline_t
Functions
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lv_anim_timeline_t *lv_anim_timeline_create(void)
Create an animation timeline.
- 返回:
pointer to the animation timeline.
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void lv_anim_timeline_delete(lv_anim_timeline_t *at)
Delete animation timeline.
- 参数:
at -- pointer to the animation timeline.
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void lv_anim_timeline_add(lv_anim_timeline_t *at, uint32_t start_time, const lv_anim_t *a)
Add animation to the animation timeline.
- 参数:
at -- pointer to the animation timeline.
start_time -- the time the animation started on the timeline, note that start_time will override the value of delay.
a -- pointer to an animation.
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uint32_t lv_anim_timeline_start(lv_anim_timeline_t *at)
Start the animation timeline.
- 参数:
at -- pointer to the animation timeline.
- 返回:
total time spent in animation timeline.
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void lv_anim_timeline_pause(lv_anim_timeline_t *at)
Pause the animation timeline.
- 参数:
at -- pointer to the animation timeline.
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void lv_anim_timeline_set_reverse(lv_anim_timeline_t *at, bool reverse)
Set the playback direction of the animation timeline.
- 参数:
at -- pointer to the animation timeline.
reverse -- whether to play in reverse.
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void lv_anim_timeline_set_progress(lv_anim_timeline_t *at, uint16_t progress)
Set the progress of the animation timeline.
- 参数:
at -- pointer to the animation timeline.
progress -- set value 0~65535 to map 0~100% animation progress.
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uint32_t lv_anim_timeline_get_playtime(lv_anim_timeline_t *at)
Get the time used to play the animation timeline.
- 参数:
at -- pointer to the animation timeline.
- 返回:
total time spent in animation timeline.
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bool lv_anim_timeline_get_reverse(lv_anim_timeline_t *at)
Get whether the animation timeline is played in reverse.
- 参数:
at -- pointer to the animation timeline.
- 返回:
return true if it is reverse playback.
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uint16_t lv_anim_timeline_get_progress(lv_anim_timeline_t *at)
Get the progress of the animation timeline.
- 参数:
at -- pointer to the animation timeline.
- 返回:
return value 0~65535 to map 0~100% animation progress.