lv_obj.h
Enums
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enum _lv_state_t
Possible states of a widget. OR-ed values are possible
Values:
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enumerator LV_STATE_DEFAULT
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enumerator LV_STATE_CHECKED
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enumerator LV_STATE_FOCUSED
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enumerator LV_STATE_FOCUS_KEY
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enumerator LV_STATE_EDITED
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enumerator LV_STATE_HOVERED
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enumerator LV_STATE_PRESSED
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enumerator LV_STATE_SCROLLED
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enumerator LV_STATE_DISABLED
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enumerator LV_STATE_USER_1
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enumerator LV_STATE_USER_2
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enumerator LV_STATE_USER_3
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enumerator LV_STATE_USER_4
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enumerator LV_STATE_ANY
Special value can be used in some functions to target all states
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enumerator LV_STATE_DEFAULT
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enum _lv_part_t
The possible parts of widgets. The parts can be considered as the internal building block of the widgets. E.g. slider = background + indicator + knob Not all parts are used by every widget
Values:
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enumerator LV_PART_MAIN
A background like rectangle
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enumerator LV_PART_SCROLLBAR
The scrollbar(s)
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enumerator LV_PART_INDICATOR
Indicator, e.g. for slider, bar, switch, or the tick box of the checkbox
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enumerator LV_PART_KNOB
Like handle to grab to adjust the value
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enumerator LV_PART_SELECTED
Indicate the currently selected option or section
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enumerator LV_PART_ITEMS
Used if the widget has multiple similar elements (e.g. table cells)
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enumerator LV_PART_CURSOR
Mark a specific place e.g. for text area's cursor or on a chart
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enumerator LV_PART_CUSTOM_FIRST
Extension point for custom widgets
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enumerator LV_PART_ANY
Special value can be used in some functions to target all parts
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enumerator LV_PART_MAIN
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enum _lv_obj_flag_t
On/Off features controlling the object's behavior. OR-ed values are possible
Note: update obj flags corresponding properties below whenever add/remove flags or change bit definition of flags.
Values:
-
enumerator LV_OBJ_FLAG_HIDDEN
Make the object hidden. (Like it wasn't there at all)
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enumerator LV_OBJ_FLAG_CLICKABLE
Make the object clickable by the input devices
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enumerator LV_OBJ_FLAG_CLICK_FOCUSABLE
Add focused state to the object when clicked
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enumerator LV_OBJ_FLAG_CHECKABLE
Toggle checked state when the object is clicked
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enumerator LV_OBJ_FLAG_SCROLLABLE
Make the object scrollable
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enumerator LV_OBJ_FLAG_SCROLL_ELASTIC
Allow scrolling inside but with slower speed
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enumerator LV_OBJ_FLAG_SCROLL_MOMENTUM
Make the object scroll further when "thrown"
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enumerator LV_OBJ_FLAG_SCROLL_ONE
Allow scrolling only one snappable children
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enumerator LV_OBJ_FLAG_SCROLL_CHAIN_HOR
Allow propagating the horizontal scroll to a parent
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enumerator LV_OBJ_FLAG_SCROLL_CHAIN_VER
Allow propagating the vertical scroll to a parent
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enumerator LV_OBJ_FLAG_SCROLL_CHAIN
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enumerator LV_OBJ_FLAG_SCROLL_ON_FOCUS
Automatically scroll object to make it visible when focused
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enumerator LV_OBJ_FLAG_SCROLL_WITH_ARROW
Allow scrolling the focused object with arrow keys
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enumerator LV_OBJ_FLAG_SNAPPABLE
If scroll snap is enabled on the parent it can snap to this object
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enumerator LV_OBJ_FLAG_PRESS_LOCK
Keep the object pressed even if the press slid from the object
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enumerator LV_OBJ_FLAG_EVENT_BUBBLE
Propagate the events to the parent too
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enumerator LV_OBJ_FLAG_GESTURE_BUBBLE
Propagate the gestures to the parent
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enumerator LV_OBJ_FLAG_ADV_HITTEST
Allow performing more accurate hit (click) test. E.g. consider rounded corners.
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enumerator LV_OBJ_FLAG_IGNORE_LAYOUT
Make the object position-able by the layouts
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enumerator LV_OBJ_FLAG_FLOATING
Do not scroll the object when the parent scrolls and ignore layout
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enumerator LV_OBJ_FLAG_SEND_DRAW_TASK_EVENTS
Send
LV_EVENT_DRAW_TASK_ADDED
events
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enumerator LV_OBJ_FLAG_OVERFLOW_VISIBLE
Do not clip the children to the parent's ext draw size
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enumerator LV_OBJ_FLAG_FLEX_IN_NEW_TRACK
Start a new flex track on this item
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enumerator LV_OBJ_FLAG_LAYOUT_1
Custom flag, free to use by layouts
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enumerator LV_OBJ_FLAG_LAYOUT_2
Custom flag, free to use by layouts
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enumerator LV_OBJ_FLAG_WIDGET_1
Custom flag, free to use by widget
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enumerator LV_OBJ_FLAG_WIDGET_2
Custom flag, free to use by widget
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enumerator LV_OBJ_FLAG_USER_1
Custom flag, free to use by user
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enumerator LV_OBJ_FLAG_USER_2
Custom flag, free to use by user
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enumerator LV_OBJ_FLAG_USER_3
Custom flag, free to use by user
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enumerator LV_OBJ_FLAG_USER_4
Custom flag, free to use by user
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enumerator LV_OBJ_FLAG_HIDDEN
Functions
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lv_obj_t *lv_obj_create(lv_obj_t *parent)
Create a base object (a rectangle)
- 参数:
parent -- pointer to a parent object. If NULL then a screen will be created.
- 返回:
pointer to the new object
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void lv_obj_add_flag(lv_obj_t *obj, lv_obj_flag_t f)
Set one or more flags
- 参数:
obj -- pointer to an object
f -- R-ed values from
lv_obj_flag_t
to set.
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void lv_obj_remove_flag(lv_obj_t *obj, lv_obj_flag_t f)
Remove one or more flags
- 参数:
obj -- pointer to an object
f -- OR-ed values from
lv_obj_flag_t
to set.
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void lv_obj_update_flag(lv_obj_t *obj, lv_obj_flag_t f, bool v)
Set add or remove one or more flags.
- 参数:
obj -- pointer to an object
f -- OR-ed values from
lv_obj_flag_t
to update.v -- true: add the flags; false: remove the flags
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void lv_obj_add_state(lv_obj_t *obj, lv_state_t state)
Add one or more states to the object. The other state bits will remain unchanged. If specified in the styles, transition animation will be started from the previous state to the current.
- 参数:
obj -- pointer to an object
state -- the states to add. E.g
LV_STATE_PRESSED | LV_STATE_FOCUSED
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void lv_obj_remove_state(lv_obj_t *obj, lv_state_t state)
Remove one or more states to the object. The other state bits will remain unchanged. If specified in the styles, transition animation will be started from the previous state to the current.
- 参数:
obj -- pointer to an object
state -- the states to add. E.g
LV_STATE_PRESSED | LV_STATE_FOCUSED
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void lv_obj_set_state(lv_obj_t *obj, lv_state_t state, bool v)
Add or remove one or more states to the object. The other state bits will remain unchanged.
- 参数:
obj -- pointer to an object
state -- the states to add. E.g
LV_STATE_PRESSED | LV_STATE_FOCUSED
v -- true: add the states; false: remove the states
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static inline void lv_obj_set_user_data(lv_obj_t *obj, void *user_data)
Set the user_data field of the object
- 参数:
obj -- pointer to an object
user_data -- pointer to the new user_data.
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bool lv_obj_has_flag(const lv_obj_t *obj, lv_obj_flag_t f)
Check if a given flag or all the given flags are set on an object.
- 参数:
obj -- pointer to an object
f -- the flag(s) to check (OR-ed values can be used)
- 返回:
true: all flags are set; false: not all flags are set
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bool lv_obj_has_flag_any(const lv_obj_t *obj, lv_obj_flag_t f)
Check if a given flag or any of the flags are set on an object.
- 参数:
obj -- pointer to an object
f -- the flag(s) to check (OR-ed values can be used)
- 返回:
true: at lest one flag flag is set; false: none of the flags are set
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lv_state_t lv_obj_get_state(const lv_obj_t *obj)
Get the state of an object
- 参数:
obj -- pointer to an object
- 返回:
the state (OR-ed values from
lv_state_t
)
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bool lv_obj_has_state(const lv_obj_t *obj, lv_state_t state)
Check if the object is in a given state or not.
- 参数:
obj -- pointer to an object
state -- a state or combination of states to check
- 返回:
true:
obj
is instate
; false:obj
is not instate
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lv_group_t *lv_obj_get_group(const lv_obj_t *obj)
Get the group of the object
- 参数:
obj -- pointer to an object
- 返回:
the pointer to group of the object
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static inline void *lv_obj_get_user_data(lv_obj_t *obj)
Get the user_data field of the object
- 参数:
obj -- pointer to an object
- 返回:
the pointer to the user_data of the object
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void lv_obj_allocate_spec_attr(lv_obj_t *obj)
Allocate special data for an object if not allocated yet.
- 参数:
obj -- pointer to an object
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bool lv_obj_check_type(const lv_obj_t *obj, const lv_obj_class_t *class_p)
Check the type of obj.
- 参数:
obj -- pointer to an object
class_p -- a class to check (e.g.
lv_slider_class
)
- 返回:
true:
class_p
is theobj
class.
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bool lv_obj_has_class(const lv_obj_t *obj, const lv_obj_class_t *class_p)
Check if any object has a given class (type). It checks the ancestor classes too.
- 参数:
obj -- pointer to an object
class_p -- a class to check (e.g.
lv_slider_class
)
- 返回:
true:
obj
has the given class
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const lv_obj_class_t *lv_obj_get_class(const lv_obj_t *obj)
Get the class (type) of the object
- 参数:
obj -- pointer to an object
- 返回:
the class (type) of the object
Variables
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const lv_obj_class_t lv_obj_class
Make the base object's class publicly available.
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struct _lv_obj_spec_attr_t
- #include <lv_obj.h>
Special, rarely used attributes. They are allocated automatically if any elements is set.
Public Members
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lv_group_t *group_p
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lv_event_list_t event_list
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lv_point_t scroll
The current X/Y scroll offset
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int32_t ext_click_pad
Extra click padding in all direction
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int32_t ext_draw_size
EXTend the size in every direction for drawing.
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uint16_t child_cnt
Number of children
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uint16_t scrollbar_mode
How to display scrollbars, see
lv_scrollbar_mode_t
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uint16_t scroll_snap_x
Where to align the snappable children horizontally, see
lv_scroll_snap_t
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uint16_t scroll_snap_y
Where to align the snappable children vertically
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uint16_t scroll_dir
The allowed scroll direction(s), see
lv_dir_t
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uint16_t layer_type
Cache the layer type here. Element of @lv_intermediate_layer_type_t
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lv_group_t *group_p
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struct _lv_obj_t
Public Members
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const lv_obj_class_t *class_p
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_lv_obj_spec_attr_t *spec_attr
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_lv_obj_style_t *styles
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void *user_data
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lv_obj_flag_t flags
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lv_state_t state
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uint16_t layout_inv
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uint16_t readjust_scroll_after_layout
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uint16_t scr_layout_inv
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uint16_t skip_trans
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uint16_t style_cnt
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uint16_t h_layout
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uint16_t w_layout
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uint16_t is_deleting
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const lv_obj_class_t *class_p