Image (图象)(lv_image)
Overview(概述)
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Images are the basic object to display images from flash (as arrays) or
from files. Images can display symbols (LV_SYMBOL_...
) too.
Using the Image decoder interface custom image formats can be supported as well.
图像是显示来自闪存(作为数组)或来自文件的图像的基本对象。 图像也可以显示符号 (LV_SYMBOL_...
) 。
使用图像解码器接口 也可以支持自定义图像格式。
Parts and Styles(零件和样式)
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LV_PART_MAIN
A background rectangle that uses the typical background style properties and the image itself using the image style properties.
LV_PART_MAIN
使用典型背景样式属性的背景矩形和使用图像样式属性的图像本身。
Usage(用法)
Image source(图片来源)
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To provide maximum flexibility, the source of the image can be:
a variable in code (a C array with the pixels).
a file stored externally (e.g. on an SD card).
a text with Symbols.
To set the source of an image, use lv_image_set_src(img, src).
To generate a pixel array from a PNG, JPG or BMP image, use the Online image converter tool and set the converted image with its pointer lv_image_set_src(img1, &converted_img_var) To make the variable visible in the C file, you need to declare it with :cpp:macro:`LV_IMAGE_DECLARE(converted_img_var)`.
To use external files, you also need to convert the image files using the online converter tool but now you should select the binary output format. You also need to use LVGL's file system module and register a driver with some functions for the basic file operation. Go to the File system to learn more. To set an image sourced from a file, use lv_image_set_src(img, "S:folder1/my_img.bin").
You can also set a symbol similarly to Labels. In this case, the image will be rendered as text according to the font specified in the style. It enables to use of light-weight monochrome "letters" instead of real images. You can set symbol like lv_image_set_src(img1, LV_SYMBOL_OK).
为了提供最大的灵活性,图像的来源可以是:
代码中的变量(带有像素的 C 数组)。
外部存储的文件(例如在 SD 卡上)。
带有 Symbols 的文本。
要设置图像的来源,请使用 lv_image_set_src(img, src)。
要从 PNG、JPG 或 BMP 图像生成像素数组,请使用 在线图像转换工具 并使用其指针设置转换后的图像: lv_image_set_src(img1, &converted_img_var) 要使该变量在 C 文件中可见,您需要使用 :cpp:macro:`LV_IMAGE_DECLARE(converted_img_var)` 声明它。
要使用外部文件,您还需要使用在线转换器工具转换图像文件,但现在您应该选择二进制输出格式。 您还需要使用 LVGL 的文件系统模块,并为基本文件操作注册一个具有一些功能的驱动程序。 转到 文件系统 了解更多信息。 要设置来自文件的图像,请使用 lv_image_set_src(img, "S:folder1/my_img.bin")。
您还可以设置类似于 标签. 的符号。 在这种情况下,图像将根据样式中指定的 font 呈现为文本。 它允许使用轻量级单色“字母”而不是真实图像。 你可以设置像 lv_image_set_src(img1, LV_SYMBOL_OK) 这样的符号。
Label as an image(标签作为图象)
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Images and labels are sometimes used to convey the same thing. For
example, to describe what a button does. Therefore, images and labels
are somewhat interchangeable, that is the images can display texts by
using LV_SYMBOL_DUMMY
as the prefix of the text. For example,
lv_image_set_src(img, LV_SYMBOL_DUMMY, "Some text").
图像和标签有时用于传达相同的内容。 例如,描述按钮的作用。 因此,图像和标签在某种程度上是可以互换的,即图像可以通过使用 LV_SYMBOL_DUMMY
作为文本的前缀来显示文本。 例如,lv_image_set_src(img, LV_SYMBOL_DUMMY, "Some text")。
Transparency(透明度)
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The internal (variable) and external images support 2 transparency handling methods:
Alpha byte: An alpha byte is added to every pixel that contains the pixel's opacity
内部(变量)和外部图像支持 2 种透明度处理方法:
Alpha 字节 向每个包含像素不透明度的像素添加一个 Alpha 字节
Palette and Alpha index(调色板和Alpha索引)
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Besides the True color (RGB) color format, the following formats are supported:
Indexed: Image has a palette.
Alpha indexed: Only alpha values are stored.
These options can be selected in the image converter. To learn more about the color formats, read the Images section.
除了 True color (RGB) 颜色格式外,还支持以下格式:
索引 : 图像有调色板。
Alpha 索引 :仅存储 Alpha 值。
可以在图像转换器中选择这些选项。 要了解有关颜色格式的更多信息,请阅读 图像 部分。
Recolor(重新着色)
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A color can be mixed with every pixel of an image with a given
intensity. This can be useful to show different states (checked,
inactive, pressed, etc.) of an image without storing more versions of
the same image. This feature can be enabled in the style by setting
img_recolor_opa
between LV_OPA_TRANSP
(no recolor, value: 0) and
LV_OPA_COVER
(full recolor, value: 255). The default value is
LV_OPA_TRANSP
so this feature is disabled.
The color to mix is set by img_recolor
.
颜色可以与具有给定强度的图像的每个像素混合。 这对于显示图像的不同状态(选中、非活动、按下等)非常有用,而无需存储同一图像的更多版本。 可以通过在 LV_OPA_TRANSP
(无重新着色,值:0)和 LV_OPA_COVER
(完全重新着色,值:255)之间设置 img_recolor_opa
在样式中启用此功能。 默认值为 LV_OPA_TRANSP
因此禁用此功能。
要混合的颜色由 img_recolor
设置。
Offset(偏移量)
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With lv_image_set_offset_x(img, x_ofs) and lv_image_set_offset_y(img, y_ofs), you can add some offset to the displayed image. Useful if the object size is smaller than the image source size. Using the offset parameter a Texture atlas or a "running image" effect can be created by Animating the x or y offset.
使用 lv_image_set_offset_x(img, x_ofs) 和 lv_image_set_offset_y(img, y_ofs),您可以向显示的图像。如果对象尺寸小于图像源大小的情况下非常有用。使用偏移参数,可以创建一个 纹理图集 或 "运行图像 "效果,可以通过 Animating 的 x 或 y 偏移量来创建。
Transformations(转换)
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Using the lv_image_set_scale(img, factor) the images will be zoomed.
Set factor
to 256
or LV_SCALE_NONE
to disable zooming. A
larger value enlarges the images (e.g. 512
double size), a smaller
value shrinks it (e.g. 128
half size). Fractional scale works as
well. E.g. 281
for 10% enlargement.
lv_image_set_scale_x(img, factor) and lv_image_set_scale_y(img, factor) also can be used to the scale independently horizontally and vertically (non-uniform scale).
To rotate the image use lv_image_set_rotation(img, angle). Angle has 0.1 degree precision, so for 45.8° set 458.
By default, the pivot point of the rotation is the center of the image.
It can be changed with lv_image_set_pivot(img, pivot_x, pivot_y).
0;0
is the top left corner.
The quality of the transformation can be adjusted with lv_image_set_antialias(img, true). With enabled anti-aliasing the transformations are higher quality but slower.
The transformations require the whole image to be available. Therefore
indexed images (LV_COLOR_FORMAT_I1/2/4/8_...
), alpha only images cannot be transformed.
In other words transformations work only on normal (A)RGB or A8 images stored as
C array, or if a custom Image decoder(图像解码器)
returns the whole image.
Note that the real coordinates of image objects won't change during transformation. That is lv_obj_get_width / height / x / y() will return the original, non-zoomed coordinates.
IMPORTANT The transformation of the image is independent of the transformation properties coming from styles. (See here). The main differences are that pure image widget transformation
doesn't transform the children of the image widget
image is transformed directly without creating an intermediate layer (buffer) to snapshot the widget
使用 lv_image_set_scale(img, factor) 将缩放图像。 将 factor
设置为 256
或 LV_SCALE_NONE
来禁用缩放。一个较大的值会放大图像(例如 512
双倍尺寸),较小的值会缩小它(例如 128
半尺寸)。分数缩放也可以同样有效。例如 281
用于 10% 的放大。
lv_image_set_scale_x(img, factor) 和 lv_image_set_scale_y(img, factor) 也可用于水平和垂直独立缩放(非均匀缩放)。
要旋转图像,请使用 lv_image_set_rotation(img, angle)。角度有 0.1 度精度,所以对于45.8°将设置458。
默认情况下,旋转的枢轴点是图像的中心。 它可以用 lv_image_set_pivot(img, pivot_x, pivot_y) 更改。 0;0
是左上角。
转换的质量可以用 lv_image_set_antialias(img, true).进行调整。启用抗锯齿转换质量更高,但速度较慢。
转换要求整个映像可用。因此 索引图像 (LV_COLOR_FORMAT_I1/2/4/8_...
),仅 Alpha 图像无法转换。 换言之,转换仅适用于存储为 C 数组的普通 (A)RGB 或 A8 图像有效,或者如果自定义 Image decoder(图像解码器) 返回整个图像。
请注意,图像对象的实际坐标在转换过程中不会发生变化。转换过程中不会改变。也就是说,lv_obj_get_width / height / x / y() 将返回非缩放时的原始坐标。
重要图像的转换与 来自样式的转换属性。(看这里)。主要 不同的是,纯粹的图像小部件转换
重要 图像的变换与来自样式的变换属性无关。来自样式的转换属性。(参见 这里)。主要区别在于,纯粹的图像小部件转换。
不转换图像小组件的子项
图像直接转换,无需创建中间层(缓冲区)来为小部件快照
Inner align(内对齐)
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By default the image widget's width and height is LV_SIZE_CONTENT
.
It means that the widget will be sized automatically according to the image source.
If the widget's width or height is set the larger value the inner_align
property tells
how to align the image source inside the widget.
The alignment set any of these:
LV_IMAGE_ALIGN_DEFAULT
: Meaning top left
The offset
value is applied after the image source is aligned. For example setting an y=-10
and LV_IMAGE_ALIGN_CENTER
will move the image source up a little bit
from the center of the widget.
Or to automatically scale or tile the image
LV_IMAGE_ALIGN_STRETCH
Set X and Y scale to fill the widget's areaLV_IMAGE_ALIGN_TILE
Tile the image to will the widget area. Offset is applied to shift the tiling.
The alignment can be set by lv_image_set_inner_align()
默认情况下,图像小组件的宽度和高度为 LV_SIZE_CONTENT
。 这意味着小部件将根据图像源自动调整大小。
如果小部件的宽度或高度设置为较大的值,则 inner_align
属性会告知如何在小部件内对齐图像源。。
对齐方式设置以下任一:
LV_IMAGE_ALIGN_DEFAULT
: 左上角的意思
该 offset
值在图像源对齐后应用。例如,设置 y=-10
和 LV_IMAGE_ALIGN_CENTER
将使图像源从小部件的中心向上移动一点。
或者自动缩放或平铺图像
LV_IMAGE_ALIGN_STRETCH
设置 X 和 Y 比例以填充小部件的区域LV_IMAGE_ALIGN_TILE
将图像平铺到小部件区域。应用偏移以移动平铺。
对齐方式可以通过以下方式设置 lv_image_set_inner_align()
Events(事件)
显示原文
No special events are sent by image objects.
See the events of the Base object too.
Learn more about Events(事件).
图像对象不发送特殊事件。
参见 基本对象 的事件。
详细了解更多 Events(事件)。
Keys(按键)
对象类型不处理 Keys 。
了解有关 Keys(按键) 的更多信息。
Example
Image from variable and symbol
C code
View on GitHub#include "../../lv_examples.h"
#if LV_USE_IMAGE && LV_BUILD_EXAMPLES
void lv_example_image_1(void)
{
LV_IMAGE_DECLARE(img_cogwheel_argb);
lv_obj_t * img1 = lv_image_create(lv_screen_active());
lv_image_set_src(img1, &img_cogwheel_argb);
lv_obj_align(img1, LV_ALIGN_CENTER, 0, 0);
lv_obj_t * img2 = lv_image_create(lv_screen_active());
lv_image_set_src(img2, LV_SYMBOL_OK "Accept");
lv_obj_align_to(img2, img1, LV_ALIGN_OUT_BOTTOM_MID, 0, 20);
}
#endif
Image recoloring
C code
View on GitHub#include "../../lv_examples.h"
#if LV_USE_IMAGE && LV_USE_SLIDER && LV_BUILD_EXAMPLES
static lv_obj_t * create_slider(lv_color_t color);
static void slider_event_cb(lv_event_t * e);
static lv_obj_t * red_slider, * green_slider, * blue_slider, * intense_slider;
static lv_obj_t * img1;
/**
* Demonstrate runtime image re-coloring
*/
void lv_example_image_2(void)
{
/*Create 4 sliders to adjust RGB color and re-color intensity*/
red_slider = create_slider(lv_palette_main(LV_PALETTE_RED));
green_slider = create_slider(lv_palette_main(LV_PALETTE_GREEN));
blue_slider = create_slider(lv_palette_main(LV_PALETTE_BLUE));
intense_slider = create_slider(lv_palette_main(LV_PALETTE_GREY));
lv_slider_set_value(red_slider, LV_OPA_20, LV_ANIM_OFF);
lv_slider_set_value(green_slider, LV_OPA_90, LV_ANIM_OFF);
lv_slider_set_value(blue_slider, LV_OPA_60, LV_ANIM_OFF);
lv_slider_set_value(intense_slider, LV_OPA_50, LV_ANIM_OFF);
lv_obj_align(red_slider, LV_ALIGN_LEFT_MID, 25, 0);
lv_obj_align_to(green_slider, red_slider, LV_ALIGN_OUT_RIGHT_MID, 25, 0);
lv_obj_align_to(blue_slider, green_slider, LV_ALIGN_OUT_RIGHT_MID, 25, 0);
lv_obj_align_to(intense_slider, blue_slider, LV_ALIGN_OUT_RIGHT_MID, 25, 0);
/*Now create the actual image*/
LV_IMAGE_DECLARE(img_cogwheel_argb);
img1 = lv_image_create(lv_screen_active());
lv_image_set_src(img1, &img_cogwheel_argb);
lv_obj_align(img1, LV_ALIGN_RIGHT_MID, -20, 0);
lv_obj_send_event(intense_slider, LV_EVENT_VALUE_CHANGED, NULL);
}
static void slider_event_cb(lv_event_t * e)
{
LV_UNUSED(e);
/*Recolor the image based on the sliders' values*/
lv_color_t color = lv_color_make(lv_slider_get_value(red_slider), lv_slider_get_value(green_slider),
lv_slider_get_value(blue_slider));
lv_opa_t intense = lv_slider_get_value(intense_slider);
lv_obj_set_style_image_recolor_opa(img1, intense, 0);
lv_obj_set_style_image_recolor(img1, color, 0);
}
static lv_obj_t * create_slider(lv_color_t color)
{
lv_obj_t * slider = lv_slider_create(lv_screen_active());
lv_slider_set_range(slider, 0, 255);
lv_obj_set_size(slider, 10, 200);
lv_obj_set_style_bg_color(slider, color, LV_PART_KNOB);
lv_obj_set_style_bg_color(slider, lv_color_darken(color, LV_OPA_40), LV_PART_INDICATOR);
lv_obj_add_event_cb(slider, slider_event_cb, LV_EVENT_VALUE_CHANGED, NULL);
return slider;
}
#endif
Rotate and zoom
C code
View on GitHub#include "../../lv_examples.h"
#if LV_USE_IMAGE && LV_BUILD_EXAMPLES
static void set_angle(void * img, int32_t v)
{
lv_image_set_rotation(img, v);
}
static void set_scale(void * img, int32_t v)
{
lv_image_set_scale(img, v);
}
/**
* Show transformations (zoom and rotation) using a pivot point.
*/
void lv_example_image_3(void)
{
LV_IMAGE_DECLARE(img_cogwheel_argb);
/*Now create the actual image*/
lv_obj_t * img = lv_image_create(lv_screen_active());
lv_image_set_src(img, &img_cogwheel_argb);
lv_obj_align(img, LV_ALIGN_CENTER, 50, 50);
lv_image_set_pivot(img, 0, 0); /*Rotate around the top left corner*/
lv_anim_t a;
lv_anim_init(&a);
lv_anim_set_var(&a, img);
lv_anim_set_exec_cb(&a, set_angle);
lv_anim_set_values(&a, 0, 3600);
lv_anim_set_duration(&a, 5000);
lv_anim_set_repeat_count(&a, LV_ANIM_REPEAT_INFINITE);
lv_anim_start(&a);
lv_anim_set_exec_cb(&a, set_scale);
lv_anim_set_values(&a, 128, 256);
lv_anim_set_playback_duration(&a, 3000);
lv_anim_start(&a);
}
#endif
Image offset and styling
C code
View on GitHub#include "../../lv_examples.h"
#if LV_USE_IMAGE && LV_BUILD_EXAMPLES
static void ofs_y_anim(void * img, int32_t v)
{
lv_image_set_offset_y(img, v);
}
/**
* Image styling and offset
*/
void lv_example_image_4(void)
{
LV_IMAGE_DECLARE(img_skew_strip);
static lv_style_t style;
lv_style_init(&style);
lv_style_set_bg_color(&style, lv_palette_main(LV_PALETTE_YELLOW));
lv_style_set_bg_opa(&style, LV_OPA_COVER);
lv_style_set_image_recolor_opa(&style, LV_OPA_COVER);
lv_style_set_image_recolor(&style, lv_color_black());
lv_obj_t * img = lv_image_create(lv_screen_active());
lv_obj_add_style(img, &style, 0);
lv_image_set_src(img, &img_skew_strip);
lv_obj_set_size(img, 150, 100);
lv_obj_center(img);
lv_anim_t a;
lv_anim_init(&a);
lv_anim_set_var(&a, img);
lv_anim_set_exec_cb(&a, ofs_y_anim);
lv_anim_set_values(&a, 0, 100);
lv_anim_set_duration(&a, 3000);
lv_anim_set_playback_duration(&a, 500);
lv_anim_set_repeat_count(&a, LV_ANIM_REPEAT_INFINITE);
lv_anim_start(&a);
}
#endif