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Changelog(更改日志)

v9.0.0

Migration guide(迁移指南)

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As v9 is a major version it contains API breaking changes too. Most of the conceptual changes in v9 were internal, however the API was affected some widgets reword and refactoring as well.


由于 v9 是一个主要版本,它也包含 API 重大更改。v9 中的大多数概念更改都是内部的,但是 API 也受到了一些小部件重写和重构的影响。

IMPORTANT(重要)

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If you are updating a v8 project to v9, special care must be taken as some parts

  • will not result in compiler error, but LVGL might not work due to related issues

  • will result in hard to understand compiler errors

So pay extra attention to these:

  • lv_display_set_buffers(display, buf1, buf2, buf_size_byte, mode)() is more or less the equivalent of lv_disp_draw_buf_init(&draw_buf_dsc, buf1, buf2, buf_size_px) from v8, however in v9 the buffer size is set in bytes.

  • In v9 lv_color_t is always RGB888 regardless of LV_COLOR_DEPTH.

  • lv_conf.h has been changed a lot, so don't forget to update it from lv_conf_template.h

  • Be sure <stdint.h> is not included in lv_conf.h. In v9 we have some assembly parts for even better performance and a random include there would mess up the assembly part.

  • The online image converter in not updated yet. Until that use LVGLImage.py .

  • Run time dithering is rendering due its complexity and lack of GPU support. Smaller dithered and tiled images can be used as background images as a replacement.

  • STM32's DMA2D (Chrom-ART) support is removed for now. It will be added again when an official partnership starts with ST too.

  • SJPG was removed as the original TJPGD support decoding tile-by-tile. (typically a tile is 8x8 pixels)

  • LV_COLOR_DEPTH 8 is not supported yet. In v8 it meant RGB332, in v9 it will be used for L8.


如果要将 v8 项目更新到 v9,必须特别注意某些部分

  • 不会导致编译器错误,但 LVGL 可能由于相关问题而无法工作

  • 将导致难以理解的编译器错误

所以要格外注意这些:

  • lv_display_set_buffers(display, buf1, buf2, buf_size_byte, mode)() 或多或少与 v8 中的 lv_disp_draw_buf_init(&draw_buf_dsc, buf1, buf2, buf_size_px) 相同,但是在v9 中, 缓冲区大小以字节为单位设置

  • 在 v9 中 无论 lv_conf_template.h 如何, lv_color_t 始终是 RGB888,.

  • lv_conf.h 已经改变了很多,所有不要忘记更新它 lv_conf_template.h

  • 确保 <stdint.h> 不包含lv_conf.h。 在 v9 中,我们有一些组装部件以获得更好的性能,随机包含会弄乱组装部件。

  • 在线图像转换器尚未更新。直到使用 LVGLImage.py

  • 由于其复杂性和缺乏 GPU 支持,运行时抖动正在渲染。较小的抖动和平铺图像可以用作背景图像作为替代。

  • STM32 的 DMA2D (Chrom-ART) 支持暂时被删除。当与 ST 建立正式合作伙伴关系时,也会再次添加它。

  • SJPG 被删除,因为原来的 TJPGD 支持逐图块解码。(通常一个图块是 8x8 像素)

  • 还不支持 LV_COLOR_DEPTH 8 。在v8中,它意味着RGB332,在v9中,它将用于L8。

Main new features(主要新功能)

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  • Run time display color format adjustment with RGB888 support

  • Built-in support pthread, FreeRTOS and other (RT)OSes which are used during rendering

  • Built-in support LVGL's, C library, and other ``stdlib``s

  • Better parallel rendering architecture. See the details here

  • Built in display and touch driver: SDL, Linux Frame buffer, NuttX LCD and touch drivers, ST7789 and ILI9341 driver are available and more will come soon

  • Observer(观察者) allows to bind data to UI elements and create a uniform and easy to maintain API

  • GitHub CodeSpace integration makes possible to run LVGL in an Online VSCode editor with 3 click. See more here

  • Add vector graphics support via ThorVG. It can be used to draw vector graphics to a Canvas

  • lv_image.h supports aligning, stretching or tiling the image source if the widget is larger or smaller.


  • 支持 RGB888 的运行时显示颜色格式调整

  • 内置支持 pthread, FreeRTOS 以及渲染期间使用的其他(RT)操作系统

  • 内置支持 LVGL、C 库和其他 stdlib s

  • 更好的并行渲染架构。请参阅 此处的详细信息

  • 内置显示和触摸驱动程序:SDL、Linux 帧缓冲区、NuttX LCD 和触摸驱动程序、ST7789 和 ILI9341 驱动程序均可用,更多内容即将推出

  • Observer(观察者) 允许将数据绑定到 UI 元素并创建统一且易于维护的 API

  • GitHub CodeSpace 集成使得只需单击 3 次即可在在线 VSCode 编辑器中运行 LVGL。 在这里 查看更多内容

  • 通过 ThorVG 添加矢量图形支持。它可用于将矢量图形绘制到 画布

  • lv_image.h 如果小部件更大或更小, lv_image.h支持对齐、拉伸或平铺图像源。

General API changes(常规 API 更改)

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Although lv_api_map.h address most of the refactoring we encourage you to use the latest API directly.

  • lv_disp_... is renamed to lv_display_...

  • btn_... is renamed to button_...

  • btnmatrix_... is renamed to buttonmatrix_...

  • img_... is renamed to image_...

  • zoom is renamed to scale

  • angle is renamed to rotation

  • scr is renamed to screen

  • act is renamed to active

  • del is renamed to delete

  • col is renamed to column

  • lv_obj_clear_flag is renamed to lv_obj_remove_flag

  • lv_obj_clear_state is renamed to lv_obj_remove_state

  • lv_coord_t was removed and replaced by int32_t


尽管 lv_api_map.h 解决了大部分重构问题,但我们鼓励您直接使用最新的 API。

  • lv_disp_... 被重命名为 lv_display_...

  • btn_... 被重命名为 button_...

  • btnmatrix_... 被重命名为 buttonmatrix_...

  • img_... 被重命名为 image_...

  • zoom 被重命名为 scale

  • angle 被重命名为 rotation

  • scr 被重命名为 screen

  • act 被重命名为 active

  • del 被重命名为 delete

  • col 被重命名为 column

  • lv_obj_clear_flag 被重命名为 lv_obj_remove_flag

  • lv_obj_clear_state 被重命名为 lv_obj_remove_state

  • lv_coord_t 被删除并替换为 int32_t

New color format management(新的颜色格式管理)

显示原文
  • LV_IMG_CF_... was replaced by LV_COLOR_FORMAT_...

  • LV_COLOR_DEPTH 24 is supported for RGB888 rendering

  • lv_color_t always means RGB888


  • LV_IMG_CF_... 被替换为 LV_COLOR_FORMAT_...

  • LV_COLOR_DEPTH 24 支持RGB888渲染

  • lv_color_t 始终表示 RGB888

Display API(显示API)

显示原文
  • lv_disp_drv_t and lv_disp_draw_buf_t was removed

  • To create a display and set it up:

lv_display_t * disp = lv_display_create(hor_res, ver_res)
lv_display_set_flush_cb(disp, flush_cb);
lv_display_set_buffers(disp, buf1, buf2, buf_size_in_bytes, mode);
  • Note that now buf size is in bytes and not pixels

  • mode can be:

    • LV_DISPLAY_RENDER_MODE_PARTIAL This way the buffers can be smaller then the display to save RAM. At least 1/10 screen sized buffer(s) are recommended.

    • LV_DISPLAY_RENDER_MODE_DIRECT The buffer(s) has to be screen sized and LVGL will render into the correct location of the buffer. This way the buffer always contain the whole image. With 2 buffers the buffers’ content are kept in sync automatically. (Old v7 behavior)

    • LV_DISPLAY_RENDER_MODE_FULL Just always redraw the whole screen. With 2 buffers is a standard double buffering.

  • Similarly to the widgets, now you can attach events to the display too, using lv_display_add_event()

  • monitor_cb is removed and LV_EVENT_RENDER_READY event is fired instead

  • Instead of having display background color and image, lv_layer_bottom() is added where any color can be set or any widget can be created.

  • The target color format can be adjusted in the display in runtime by calling lv_display_set_color_format(disp, LV_COLOR_FORMAT_...)

  • LV_COLOR_16_SWAP is removed and lv_draw_sw_rgb565_swap() can be called manually in the flush_cb if needed to swap the in-place.

  • disp_drv.scr_transp was removed and lv_display_set_color_format(disp, LV_COLOR_FORMAT_NATIVE_ALPHA) can be used instead

  • set_px_cb is removed. You can can convert the rendered image in the flush_cb.

  • For more details check out the docs `here /porting/display>`__ and `here /overview/display>`__.


  • lv_disp_drv_tlv_disp_draw_buf_t 被删除

  • 要创建显示并设置它:

lv_display_t * disp = lv_display_create(hor_res, ver_res)
lv_display_set_flush_cb(disp, flush_cb);
lv_display_set_buffers(disp, buf1, buf2, buf_size_in_bytes, mode);
  • 请注意, 现在buf 大小以字节为单位,而不是像素

  • mode可以是:

    • LV_DISPLAY_RENDER_MODE_PARTIAL 这样缓冲区可以比显示器更小,以节省 RAM。建议至少使用 1/10 屏幕大小的缓冲区。

    • LV_DISPLAY_RENDER_MODE_DIRECT 缓冲区必须是屏幕大小的,LVGL 将渲染到缓冲区的正确位置。这样缓冲区始终包含整个图像。使用 2 个缓冲区时,缓冲区的内容会自动保持同步。(旧的 v7 行为)

    • LV_DISPLAY_RENDER_MODE_FULL 总是重画整个屏幕。有 2 个缓冲区是标准的双缓冲区。

  • 与小部件类似,现在您也可以将事件附加到显示,使用 lv_display_add_event()

  • monitor_cb 被删除并且 LV_EVENT_RENDER_READY 触发事件。

  • 不是显示背景颜色和图像,而 lv_layer_bottom() 添加可以设置任何颜色或可以创建任何小部件的位置。

  • 可以在运行时通过调用 lv_display_set_color_format(disp, LV_COLOR_FORMAT_...) 在显示中调整目标颜色格式。

  • LV_COLOR_16_SWAP 已删除,如果需要 在 flush_cb 交换, lv_draw_sw_rgb565_swap() 可以手动调用。

  • disp_drv.scr_transp 已被删除并且 lv_display_set_color_format(disp, LV_COLOR_FORMAT_NATIVE_ALPHA) 可以替代使用。

  • set_px_cb 已删除。您可以将渲染的图像转换为 flush_cb.

有关更多详细信息,请查看文档 `here /porting/display>`__`here /overview/display>`__

Indev API(独立开发API)

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  • Similarly to the display lv_indev_drv_t was removed and an input device can be created like this:

  • Similarly to the widgets, now you can attach events to the indevs too, using lv_indev_add_event()

  • The feedback_cb was removed, instead LV_EVENT_PRESSED/CLICKED/etc events are sent to the input device


  • lv_indev_drv_t 与删除显示器类似,可以像这样创建输入设备:

  • 与小部件类似,现在您也可以将事件附加到 indevs,使用 lv_indev_add_event()

  • feedback_cb 被删除,而改为 LV_EVENT_PRESSED/CLICKED/etc 事件被发送到输入设备

lv_indev_t * indev = lv_indev_create();
lv_indev_set_type(indev, LV_INDEV_TYPE_...);
lv_indev_set_read_cb(indev, read_cb);

Others(其他)

显示原文
  • lv_msg is removed and replaced by lv_observer

  • lv_chart ticks support was removed, lv_scale can be used instead

  • lv_msgbox is update to be more flexible. It uses normal button instead of button matrix

  • lv_tabview was updated to user real button instead of a button matrix


  • lv_msg 被删除并被 lv_observer 取代

  • lv_chart 刻度线支持已删除, 可以使用 lv_scale 代替

  • lv_msgbox 正在更新以更加灵活。它使用普通按钮而不是按钮矩阵

  • lv_tabview 已更新为用户真实按钮而不是按钮矩阵

v8.3

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For Other v8.3.x releases visit the Changelog in the release/v8.3 branch .


对于其他 v8.3.x 版本,请访问 release/v8.3 分支中的变更日志。