STM32
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LVGL Can be added to STM32CubeIDE in a similar fashion to any other Eclipse-based IDE.
LVGL可以以与其他基于Eclipse的集成开发环境相似的方式添加到 STM32CubeIDE 中。
Including LVGL in a Project(在项目中包含LVGL)
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Create or open a project in STM32CubeIDE.
Copy the entire LVGL folder to [project_folder]/Drivers/lvgl.
In the STM32CubeIDE Project Explorer pane: right click on the LVGL folder that you copied (you may need to refresh the view first before it will appear), and select Add/remove include path…. If this doesn't appear, or doesn't work, you can review your project include paths under the Project -> Properties menu, and then navigating to C/C++ Build -> Settings -> Include paths, and ensuring that the LVGL directory is listed.
Now that the source files are included in your project, follow the
instructions for Porting your
project to create the lv_conf.h
file, and initialise the display.
在STM32CubeIDE中创建或打开一个项目。
将整个LVGL文件夹复制到 [project_folder]/Drivers/lvgl 目录下。
在STM32CubeIDE的 项目资源管理器 窗格中,右键单击您复制的LVGL文件夹(可能需要先刷新视图才能看到),然后选择 添加/移除包含路径...。如果这个选项没有出现或无法使用,您可以在 项目 -> 属性 菜单中查看项目的包含路径,然后导航到 C/C++ 构建 -> 设置 -> 包含路径,确保LVGL目录已列出。
现在源文件已包含在您的项目中,请按照 移植 您的项目的说明,创建 lv_conf.h
文件并初始化显示。
Bare Metal Example(裸机示例)
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A minimal example using STM32CubeIDE, and HAL. * When setting up
Pinout and Configuration using the Device Configuration Tool,
select System Core -> SYS and ensure that Timebase Source is
set to SysTick. * Configure any other peripherals (including the
LCD panel), and initialise them in main.c. * #include "lvgl.h"
in
the main.c file. * Create some frame buffer(s) as global variables:
//Frame buffers
/*Static or global buffer(s). The second buffer is optional*/
//TODO: Adjust color format and choose buffer size. DISPLAY_WIDTH * 10 is one suggestion.
#define BYTE_PER_PIXEL (LV_COLOR_FORMAT_GET_SIZE(LV_COLOR_FORMAT_RGB565)) /*will be 2 for RGB565 */
#define BUFF_SIZE (DISPLAY_WIDTH * 10 * BYTE_PER_PIXEL)
static uint8_t buf_1[BUFF_SIZE];
static uint8_t buf_2[BUFF_SIZE];
In your
main()
function, after initialising your CPU, peripherals, and LCD panel, calllv_init()
to initialise LVGL. You can then create the display driver usinglv_display_create()
, and register the frame buffers usinglv_display_set_buffers()
.
//Initialise LVGL UI library
lv_init();
lv_display_t * disp = lv_display_create(WIDTH, HEIGHT); /*Basic initialization with horizontal and vertical resolution in pixels*/
lv_display_set_flush_cb(disp, my_flush_cb); /*Set a flush callback to draw to the display*/
lv_display_set_buffers(disp, buf_1, buf_2, sizeof(buf_1), LV_DISPLAY_RENDER_MODE_PARTIAL); /*Set an initialized buffer*/
Create some dummy objects to test the output:
// Change the active screen's background color
lv_obj_set_style_bg_color(lv_screen_active(), lv_color_hex(0x003a57), LV_PART_MAIN);
lv_obj_set_style_text_color(lv_screen_active(), lv_color_hex(0xffffff), LV_PART_MAIN);
/*Create a spinner*/
lv_obj_t * spinner = lv_spinner_create(lv_screen_active(), 1000, 60);
lv_obj_set_size(spinner, 64, 64);
lv_obj_align(spinner, LV_ALIGN_BOTTOM_MID, 0, 0);
Add a call to
lv_timer_handler()
inside yourwhile(1)
loop:
/* Infinite loop */
while (1)
{
lv_timer_handler();
HAL_Delay(5);
}
Add a call to
lv_tick_inc()
inside theSysTick_Handler()
function. Open the stm32xxxx_it.c file (the name will depend on your specific MCU), and update theSysTick_Handler()
function:
void SysTick_Handler(void)
{
/* USER CODE BEGIN SysTick_IRQn 0 */
HAL_SYSTICK_IRQHandler();
lv_tick_inc(1);
#ifdef USE_RTOS_SYSTICK
osSystickHandler();
#endif
/* USER CODE END SysTick_IRQn 0 */
HAL_IncTick();
/* USER CODE BEGIN SysTick_IRQn 1 */
/* USER CODE END SysTick_IRQn 1 */
}
Finally, write the callback function,
my_flush_cb
, which will send the display buffer to your LCD panel. Below is one example, but it will vary depending on your setup.
void my_flush_cb(lv_display_t * disp, const lv_area_t * area, lv_color_t * color_p)
{
//Set the drawing region
set_draw_window(area->x1, area->y1, area->x2, area->y2);
int height = area->y2 - area->y1 + 1;
int width = area->x2 - area->x1 + 1;
//We will do the SPI write manually here for speed
HAL_GPIO_WritePin(DC_PORT, DC_PIN, GPIO_PIN_SET);
//CS low to begin data
HAL_GPIO_WritePin(CS_PORT, CS_PIN, GPIO_PIN_RESET);
//Write colour to each pixel
for (int i = 0; i < width * height; i++) {
uint16_t color_full = (color_p->red << 11) | (color_p->green << 5) | (color_p->blue);
parallel_write(color_full);
color_p++;
}
//Return CS to high
HAL_GPIO_WritePin(CS_PORT, CS_PIN, GPIO_PIN_SET);
/* IMPORTANT!!!
* Inform the graphics library that you are ready with the flushing*/
lv_display_flush_ready(disp);
}
使用STM32CubeIDE和HAL的最简示例。 * 在使用设备配置工具的 引脚配置和设置 中,选择 系统核心 -> SYS 并确保 时间基准源 设置为 SysTick 。 * 配置任何其他外设(包括LCD面板),并在 main.c 中对它们进行初始化。 * 在 main.c 文件中 #include "lvgl.h"
。 * 创建一些帧缓冲区作为全局变量:
//Frame buffers
/*静态或全局缓冲区。第二个缓冲区是可选的*/
//TODO:调整颜色格式并选择缓冲区大小。一个建议是 DISPLAY_WIDTH * 10。
#define BYTE_PER_PIXEL (LV_COLOR_FORMAT_GET_SIZE(LV_COLOR_FORMAT_RGB565)) /* 对于 RGB565 来说将是 2 */
#define BUFF_SIZE (DISPLAY_WIDTH * 10 * BYTE_PER_PIXEL)
static uint8_t buf_1[BUFF_SIZE];
static uint8_t buf_2[BUFF_SIZE];
在您的
main()
函数中,初始化CPU,外设和LCD面板后,调用lv_init()
初始化LVGL。然后,您可以使用lv_display_create()
创建显示驱动程序,并使用lv_display_set_buffers()
注册帧缓冲区。
//初始化LVGL UI库
lv_init();
lv_display_t * disp = lv_display_create(WIDTH, HEIGHT); /*基本初始化,水平和垂直分辨率以像素为单位*/
lv_display_set_flush_cb(disp, my_flush_cb); /*设置刷新回调以绘制到显示*/
lv_display_set_buffers(disp, buf_1, buf_2, sizeof(buf_1), LV_DISPLAY_RENDER_MODE_PARTIAL); /*设置一个已初始化的缓冲区*/
创建一些虚拟对象以测试输出:
// 更改活动屏幕的背景颜色
lv_obj_set_style_bg_color(lv_screen_active(), lv_color_hex(0x003a57), LV_PART_MAIN);
lv_obj_set_style_text_color(lv_screen_active(), lv_color_hex(0xffffff), LV_PART_MAIN);
/*创建旋转器*/
lv_obj_t * spinner = lv_spinner_create(lv_screen_active(), 1000, 60);
lv_obj_set_size(spinner, 64, 64);
lv_obj_align(spinner, LV_ALIGN_BOTTOM_MID, 0, 0);
在您的
while(1)
循环中添加对lv_timer_handler()
的调用:
/* 无限循环 */
while (1)
{
lv_timer_handler();
HAL_Delay(5);
}
在
SysTick_Handler()
函数中添加对lv_tick_inc()
的调用。打开 stm32xxxx_it.c 文件(名称将取决于您的具体MCU),并更新SysTick_Handler()
函数:
void SysTick_Handler(void)
{
/* 用户代码开始SysTick_IRQn 0 */
HAL_SYSTICK_IRQHandler();
lv_tick_inc(1);
#ifdef USE_RTOS_SYSTICK
osSystickHandler();
#endif
/* 用户代码结束SysTick_IRQn 0 */
HAL_IncTick();
/* 用户代码开始SysTick_IRQn 1 */
/* 用户代码结束SysTick_IRQn 1 */
}
最后,编写回调函数
my_flush_cb
,该函数将显示缓冲区发送到LCD面板。下面是一个示例,但它将根据您的设置而有所不同。
FreeRTOS Example(FreeRTOS示例)
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A minimal example using STM32CubeIDE, HAL, and CMSISv1 (FreeRTOS). Note
that we have not used Mutexes in this example, however LVGL is NOT
thread safe and so Mutexes should be used. See: Operating system and interrupts(操作系统和中断)
* #include "lvgl.h"
* Create your frame buffer(s) as global
variables:
//Frame buffers
/*Static or global buffer(s). The second buffer is optional*/
#define BYTE_PER_PIXEL (LV_COLOR_FORMAT_GET_SIZE(LV_COLOR_FORMAT_RGB565)) /*will be 2 for RGB565 */
//TODO: Declare your own BUFF_SIZE appropriate to your system.
#define BUFF_SIZE (DISPLAY_WIDTH * 10 * BYTE_PER_PIXEL)
static uint8_t buf_1[BUFF_SIZE];
static uint8_t buf_2[BUFF_SIZE];
In your
main
function, after your peripherals (SPI, GPIOs, LCD etc) have been initialised, initialise LVGL usinglv_init()
, create a new display driver usinglv_display_create()
, and register the frame buffers usinglv_display_set_buffers()
.
//Initialise LVGL UI library
lv_init();
lv_display_t *display = lv_display_create(WIDTH, HEIGHT); /*Create the display*/
lv_display_set_flush_cb(display, my_flush_cb); /*Set a flush callback to draw to the display*/
lv_display_set_buffers(disp, buf_1, buf_2, sizeof(buf_1), LV_DISPLAY_RENDER_MODE_PARTIAL); /*Set an initialized buffer*/
// Register the touch controller with LVGL - Not included here for brevity.
Create some dummy objects to test the output:
// Change the active screen's background color
lv_obj_set_style_bg_color(lv_screen_active(), lv_color_hex(0x003a57), LV_PART_MAIN);
lv_obj_set_style_text_color(lv_screen_active(), lv_color_hex(0xffffff), LV_PART_MAIN);
/*Create a spinner*/
lv_obj_t * spinner = lv_spinner_create(lv_screen_active(), 1000, 60);
lv_obj_set_size(spinner, 64, 64);
lv_obj_align(spinner, LV_ALIGN_BOTTOM_MID, 0, 0);
Create two threads to call
lv_timer_handler()
, andlv_tick_inc()
.You will need twoosThreadId
handles for CMSISv1. These don't strictly have to be globally accessible in this case, however STM32Cube code generation does by default. If you are using CMSIS and STM32Cube code generation it should look something like this:
//Thread Handles
osThreadId lvgl_tickHandle;
osThreadId lvgl_timerHandle;
/* definition and creation of lvgl_tick */
osThreadDef(lvgl_tick, LVGLTick, osPriorityNormal, 0, 1024);
lvgl_tickHandle = osThreadCreate(osThread(lvgl_tick), NULL);
//LVGL update timer
osThreadDef(lvgl_timer, LVGLTimer, osPriorityNormal, 0, 1024);
lvgl_timerHandle = osThreadCreate(osThread(lvgl_timer), NULL);
And create the thread functions:
/* LVGL timer for tasks. */
void LVGLTimer(void const * argument)
{
for(;;)
{
lv_timer_handler();
osDelay(20);
}
}
/* LVGL tick source */
void LVGLTick(void const * argument)
{
for(;;)
{
lv_tick_inc(10);
osDelay(10);
}
}
Finally, create the
my_flush_cb
function to output the frame buffer to your LCD. The specifics of this function will vary depending on which MCU features you are using. Below is an example for a typical MCU interface.
void my_flush_cb(lv_display_t * display, const lv_area_t * area, uint8_t * px_map);
{
uint16_t * color_p = (uint16_t *)px_map;
//Set the drawing region
set_draw_window(area->x1, area->y1, area->x2, area->y2);
int height = area->y2 - area->y1 + 1;
int width = area->x2 - area->x1 + 1;
//Begin SPI Write for DATA
HAL_GPIO_WritePin(DC_PORT, DC_PIN, GPIO_PIN_SET);
HAL_GPIO_WritePin(CS_PORT, CS_PIN, GPIO_PIN_RESET);
//Write colour to each pixel
for (int i = 0; i < width * height; i++) {
parallel_write(color_p);
color_p++;
}
//Return CS to high
HAL_GPIO_WritePin(CS_PORT, CS_PIN, GPIO_PIN_SET);
/* IMPORTANT!!!
* Inform the graphics library that you are ready with the flushing*/
lv_display_flush_ready(display);
}
一个使用STM32CubeIDE、HAL和CMSISv1(FreeRTOS)的最小示例。请注意,此示例中没有使用互斥锁,但是LVGL 不是 线程安全的,因此应该使用互斥锁。请参见:Operating system and interrupts(操作系统和中断)
* #include "lvgl.h"
*将帧缓冲区作为全局变量创建:
//帧缓冲区
/*静态或全局缓冲区(可选的第二个缓冲区)*/
#define BYTE_PER_PIXEL (LV_COLOR_FORMAT_GET_SIZE(LV_COLOR_FORMAT_RGB565)) /* 对于 RGB565 格式,每个像素将占用 2 字节 */
// 待办事项:根据您的系统需求,自行声明合适的缓冲区大小。
#define BUFF_SIZE (DISPLAY_WIDTH * 10 * BYTE_PER_PIXEL)
static uint8_t buf_1[BUFF_SIZE];
static uint8_t buf_2[BUFF_SIZE];
在您的
main
函数中,在初始化外设(SPI,GPIO,LCD)之后,使用lv_init()
初始化LVGL,使用lv_display_create()
创建新的显示驱动程序,使用lv_display_set_buffers()
注册帧缓冲区。
//初始化LVGL用户界面库
lv_init();
lv_display_t *display = lv_display_create(WIDTH, HEIGHT); /*创建显示*/
lv_display_set_flush_cb(display, my_flush_cb); /*设置刷新回调以绘制到显示器*/
lv_display_set_buffers(disp, buf_1, buf_2, sizeof(buf_1), LV_DISPLAY_RENDER_MODE_PARTIAL); /*设置一个已初始化的缓冲区*/
// 使用LVGL注册触摸控制器-由于篇幅的原因,此处未包含。
创建一些虚拟对象来测试输出:
//更改活动屏幕的背景颜色
lv_obj_set_style_bg_color(lv_screen_active(), lv_color_hex(0x003a57), LV_PART_MAIN);
lv_obj_set_style_text_color(lv_screen_active(), lv_color_hex(0xffffff), LV_PART_MAIN);
/*创建旋转器*/
lv_obj_t * spinner = lv_spinner_create(lv_screen_active(), 1000, 60);
lv_obj_set_size(spinner, 64, 64);
lv_obj_align(spinner, LV_ALIGN_BOTTOM_MID, 0, 0);
创建两个线程来调用
lv_timer_handler()
和lv_tick_inc()
。对于CMSISv1,您将需要两个osThreadId
句柄。在这种情况下,它们不一定要在全局范围内访问,但是STM32Cube代码生成默认情况下是如此。如果您正在使用CMSIS和STM32Cube代码生成,它应该类似于以下示例:
//线程句柄
osThreadId lvgl_tickHandle;
osThreadId lvgl_timerHandle;
/*定义并创建lvgl_tick*/
osThreadDef(lvgl_tick, LVGLTick, osPriorityNormal, 0, 1024);
lvgl_tickHandle = osThreadCreate(osThread(lvgl_tick), NULL);
//LVGL更新定时器
osThreadDef(lvgl_timer, LVGLTimer, osPriorityNormal, 0, 1024);
lvgl_timerHandle = osThreadCreate(osThread(lvgl_timer), NULL);
并创建线程函数:
/*用于任务的LVGL定时器。*/
void LVGLTimer(void const * argument)
{
for(;;)
{
lv_timer_handler();
osDelay(20);
}
}
/*LVGL滴答源*/
void LVGLTick(void const * argument)
{
for(;;)
{
lv_tick_inc(10);
osDelay(10);
}
}
最后,创建
my_flush_cb
函数来将帧缓冲区输出到LCD。此函数的具体细节将取决于您使用的MCU功能。以下是一个典型MCU接口的示例。
void my_flush_cb(lv_display_t * display, const lv_area_t * area, uint8_t * px_map);
{
uint16_t * color_p = (uint16_t *)px_map;
//设置绘制区域
set_draw_window(area->x1, area->y1, area->x2, area->y2);
int height = area->y2 - area->y1 + 1;
int width = area->x2 - area->x1 + 1;
//开始SPI写入数据
HAL_GPIO_WritePin(DC_PORT, DC_PIN, GPIO_PIN_SET);
HAL_GPIO_WritePin(CS_PORT, CS_PIN, GPIO_PIN_RESET);
//向每个像素写入颜色
for (int i = 0; i < width * height; i++) {
parallel_write(color_p);
color_p++;
}
//恢复CS为高电平
HAL_GPIO_WritePin(CS_PORT, CS_PIN, GPIO_PIN_SET);
/*重要!!!
*通知图形库刷新准备就绪*/
lv_display_flush_ready(display);
}
DMA2D Support(DMA2D 支持)
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LVGL supports DMA2D - a feature of some STM32 MCUs which can improve performance when blending fills and images. Some STM32 product lines such as STM32F4 STM32F7, STM32L4, STM32U5, and STM32H7 include models with DMA2D support.
LVGL's integration with DMA2D can be enabled by setting LV_USE_DRAW_DMA2D
to 1
in lv_conf.h
With LV_USE_DRAW_DMA2D_INTERRUPT
set to 0
and LV_USE_OS
set to LV_OS_NONE
,
DMA2D will draw some fills and images concurrently with the software render where
possible. If LV_USE_DRAW_DMA2D_INTERRUPT
is set to 1
and LV_USE_OS
set to
LV_OS_FREERTOS
(or another OS) the main difference will be that the core will idle
instead of "busywait" while waiting for a DMA2D transfer to complete.
If LV_USE_DRAW_DMA2D_INTERRUPT
is enabled then you are required to call
lv_draw_dma2d_transfer_complete_interrupt_handler whenever the DMA2D
"transfer complete" global interrupt is received.
LVGL 支持 DMA2D,这是一些 STM32 微控制器的特性,可以在混合填充和图像时提高性能。一些 STM32 产品线,如 STM32F4、STM32F7、STM32L4、STM32U5 和 STM32H7,包括支持 DMA2D 的型号。
通过在 lv_conf.h``中将 ``LV_USE_DRAW_DMA2D
设置为 1
,可以启用 LVGL 与 DMA2D 的集成。
将 LV_USE_DRAW_DMA2D_INTERRUPT
设置为 0
并将 LV_USE_OS
设置为 LV_OS_NONE``时,DMA2D 将在可能的情况下与软件渲染并行绘制一些填充和图像。如果将 ``LV_USE_DRAW_DMA2D_INTERRUPT
设置为 1
并将 LV_USE_OS
设置为 LV_OS_FREERTOS
(或其他操作系统),主要区别在于,在等待 DMA2D 传输完成时,核心将处于空闲状态而不是“忙等”。
如果启用了 LV_USE_DRAW_DMA2D_INTERRUPT
,则需要在收到 DMA2D “传输完成”全局中断时调用 lv_draw_dma2d_transfer_complete_interrupt_handler 。