lv_tileview.h

Functions

lv_obj_t *lv_tileview_create(lv_obj_t *parent)

Create a tileview object

参数:

parent -- pointer to an object, it will be the parent of the new tileview

返回:

pointer to the created tileview

lv_obj_t *lv_tileview_add_tile(lv_obj_t *tv, uint8_t col_id, uint8_t row_id, lv_dir_t dir)

Add a tile to the tileview

参数:
  • tv -- pointer to the tileview object

  • col_id -- column id of the tile

  • row_id -- row id of the tile

  • dir -- direction to move to the next tile

返回:

pointer to the added tile object

void lv_tileview_set_tile(lv_obj_t *tv, lv_obj_t *tile_obj, lv_anim_enable_t anim_en)

Set the active tile in the tileview.

参数:
  • parent -- pointer to the tileview object

  • tile_obj -- pointer to the tile object to be set as active

  • anim_en -- animation enable flag (LV_ANIM_ON or LV_ANIM_OFF)

void lv_tileview_set_tile_by_index(lv_obj_t *tv, uint32_t col_id, uint32_t row_id, lv_anim_enable_t anim_en)

Set the active tile by index in the tileview

参数:
  • tv -- pointer to the tileview object

  • col_id -- column id of the tile to be set as active

  • row_id -- row id of the tile to be set as active

  • anim_en -- animation enable flag (LV_ANIM_ON or LV_ANIM_OFF)

lv_obj_t *lv_tileview_get_tile_active(lv_obj_t *obj)

Get the currently active tile in the tileview

参数:

obj -- pointer to the tileview object

返回:

pointer to the currently active tile object

Variables

const lv_obj_class_t lv_tileview_class
const lv_obj_class_t lv_tileview_tile_class