lv_anim.h
Defines
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LV_ANIM_REPEAT_INFINITE
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LV_ANIM_PLAYTIME_INFINITE
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_PARA(a, x1, y1, x2, y2)
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LV_ANIM_SET_EASE_IN_SINE(a)
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LV_ANIM_SET_EASE_OUT_SINE(a)
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LV_ANIM_SET_EASE_IN_OUT_SINE(a)
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LV_ANIM_SET_EASE_IN_QUAD(a)
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LV_ANIM_SET_EASE_OUT_QUAD(a)
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LV_ANIM_SET_EASE_IN_OUT_QUAD(a)
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LV_ANIM_SET_EASE_IN_CUBIC(a)
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LV_ANIM_SET_EASE_OUT_CUBIC(a)
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LV_ANIM_SET_EASE_IN_OUT_CUBIC(a)
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LV_ANIM_SET_EASE_IN_QUART(a)
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LV_ANIM_SET_EASE_OUT_QUART(a)
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LV_ANIM_SET_EASE_IN_OUT_QUART(a)
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LV_ANIM_SET_EASE_IN_QUINT(a)
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LV_ANIM_SET_EASE_OUT_QUINT(a)
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LV_ANIM_SET_EASE_IN_OUT_QUINT(a)
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LV_ANIM_SET_EASE_IN_EXPO(a)
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LV_ANIM_SET_EASE_OUT_EXPO(a)
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LV_ANIM_SET_EASE_IN_OUT_EXPO(a)
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LV_ANIM_SET_EASE_IN_CIRC(a)
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LV_ANIM_SET_EASE_OUT_CIRC(a)
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LV_ANIM_SET_EASE_IN_OUT_CIRC(a)
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LV_ANIM_SET_EASE_IN_BACK(a)
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LV_ANIM_SET_EASE_OUT_BACK(a)
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LV_ANIM_SET_EASE_IN_OUT_BACK(a)
Typedefs
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typedef void (*lv_anim_exec_xcb_t)(void*, int32_t)
Generic prototype of "animator" functions. First parameter is the variable to animate. Second parameter is the value to set. Compatible with
lv_xxx_set_yyy(obj, value)
functions Thex
in_xcb_t
means it's not a fully generic prototype because it doesn't receivelv_anim_t *
as its first argument
-
typedef void (*lv_anim_custom_exec_cb_t)(lv_anim_t*, int32_t)
Same as
lv_anim_exec_xcb_t
but receiveslv_anim_t *
as the first parameter. It's more consistent but less convenient. Might be used by binding generator functions.
-
typedef void (*lv_anim_start_cb_t)(lv_anim_t*)
Callback to call when the animation really stars (considering
delay
)
Enums
Functions
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void lv_anim_init(lv_anim_t *a)
Initialize an animation variable. E.g.: lv_anim_t a; lv_anim_init(&a); lv_anim_set_...(&a); lv_anim_start(&a);
- 参数:
a -- pointer to an
lv_anim_t
variable to initialize
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void lv_anim_set_var(lv_anim_t *a, void *var)
Set a variable to animate
- 参数:
a -- pointer to an initialized
lv_anim_t
variablevar -- pointer to a variable to animate
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void lv_anim_set_exec_cb(lv_anim_t *a, lv_anim_exec_xcb_t exec_cb)
Set a function to animate
var
- 参数:
a -- pointer to an initialized
lv_anim_t
variableexec_cb -- a function to execute during animation LVGL's built-in functions can be used. E.g. lv_obj_set_x
-
void lv_anim_set_duration(lv_anim_t *a, uint32_t duration)
Set the duration of an animation
- 参数:
a -- pointer to an initialized
lv_anim_t
variableduration -- duration of the animation in milliseconds
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void lv_anim_set_time(lv_anim_t *a, uint32_t duration)
Legacy
lv_anim_set_time
API will be removed soon, uselv_anim_set_duration
instead.
-
void lv_anim_set_delay(lv_anim_t *a, uint32_t delay)
Set a delay before starting the animation
- 参数:
a -- pointer to an initialized
lv_anim_t
variabledelay -- delay before the animation in milliseconds
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void lv_anim_set_values(lv_anim_t *a, int32_t start, int32_t end)
Set the start and end values of an animation
- 参数:
a -- pointer to an initialized
lv_anim_t
variablestart -- the start value
end -- the end value
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void lv_anim_set_custom_exec_cb(lv_anim_t *a, lv_anim_custom_exec_cb_t exec_cb)
Similar to
lv_anim_set_exec_cb
butlv_anim_custom_exec_cb_t
receiveslv_anim_t *
as its first parameter instead ofvoid *
. This function might be used when LVGL is bound to other languages because it's more consistent to havelv_anim_t *
as first parameter.- 参数:
a -- pointer to an initialized
lv_anim_t
variableexec_cb -- a function to execute.
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void lv_anim_set_path_cb(lv_anim_t *a, lv_anim_path_cb_t path_cb)
Set the path (curve) of the animation.
- 参数:
a -- pointer to an initialized
lv_anim_t
variablepath_cb -- a function to set the current value of the animation.
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void lv_anim_set_start_cb(lv_anim_t *a, lv_anim_start_cb_t start_cb)
Set a function call when the animation really starts (considering
delay
)- 参数:
a -- pointer to an initialized
lv_anim_t
variablestart_cb -- a function call when the animation starts
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void lv_anim_set_get_value_cb(lv_anim_t *a, lv_anim_get_value_cb_t get_value_cb)
Set a function to use the current value of the variable and make start and end value relative to the returned current value.
- 参数:
a -- pointer to an initialized
lv_anim_t
variableget_value_cb -- a function call when the animation starts
-
void lv_anim_set_completed_cb(lv_anim_t *a, lv_anim_completed_cb_t completed_cb)
Set a function call when the animation is completed
- 参数:
a -- pointer to an initialized
lv_anim_t
variablecompleted_cb -- a function call when the animation is fully completed
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void lv_anim_set_deleted_cb(lv_anim_t *a, lv_anim_deleted_cb_t deleted_cb)
Set a function call when the animation is deleted.
- 参数:
a -- pointer to an initialized
lv_anim_t
variabledeleted_cb -- a function call when the animation is deleted
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void lv_anim_set_playback_duration(lv_anim_t *a, uint32_t duration)
Make the animation to play back to when the forward direction is ready
- 参数:
a -- pointer to an initialized
lv_anim_t
variableduration -- duration of playback animation in milliseconds. 0: disable playback
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void lv_anim_set_playback_time(lv_anim_t *a, uint32_t duration)
Legacy
lv_anim_set_playback_time
API will be removed soon, uselv_anim_set_playback_duration
instead.
-
void lv_anim_set_playback_delay(lv_anim_t *a, uint32_t delay)
Make the animation to play back to when the forward direction is ready
- 参数:
a -- pointer to an initialized
lv_anim_t
variabledelay -- delay in milliseconds before starting the playback animation.
-
void lv_anim_set_repeat_count(lv_anim_t *a, uint32_t cnt)
Make the animation repeat itself.
- 参数:
a -- pointer to an initialized
lv_anim_t
variablecnt -- repeat count or
LV_ANIM_REPEAT_INFINITE
for infinite repetition. 0: to disable repetition.
-
void lv_anim_set_repeat_delay(lv_anim_t *a, uint32_t delay)
Set a delay before repeating the animation.
- 参数:
a -- pointer to an initialized
lv_anim_t
variabledelay -- delay in milliseconds before repeating the animation.
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void lv_anim_set_early_apply(lv_anim_t *a, bool en)
Set a whether the animation's should be applied immediately or only when the delay expired.
- 参数:
a -- pointer to an initialized
lv_anim_t
variableen -- true: apply the start value immediately in
lv_anim_start
; false: apply the start value only whendelay
ms is elapsed and the animations really starts
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void lv_anim_set_user_data(lv_anim_t *a, void *user_data)
Set the custom user data field of the animation.
- 参数:
a -- pointer to an initialized
lv_anim_t
variableuser_data -- pointer to the new user_data.
-
void lv_anim_set_bezier3_param(lv_anim_t *a, int16_t x1, int16_t y1, int16_t x2, int16_t y2)
Set parameter for cubic bezier path
- 参数:
a -- pointer to an initialized
lv_anim_t
variablex1 -- first control point X
y1 -- first control point Y
x2 -- second control point X
y2 -- second control point Y
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lv_anim_t *lv_anim_start(const lv_anim_t *a)
Create an animation
- 参数:
a -- an initialized 'anim_t' variable. Not required after call.
- 返回:
pointer to the created animation (different from the
a
parameter)
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uint32_t lv_anim_get_delay(const lv_anim_t *a)
Get a delay before starting the animation
- 参数:
a -- pointer to an initialized
lv_anim_t
variable- 返回:
delay before the animation in milliseconds
-
uint32_t lv_anim_get_playtime(const lv_anim_t *a)
Get the time used to play the animation.
- 参数:
a -- pointer to an animation.
- 返回:
the play time in milliseconds.
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uint32_t lv_anim_get_time(const lv_anim_t *a)
Get the duration of an animation
- 参数:
a -- pointer to an initialized
lv_anim_t
variable- 返回:
the duration of the animation in milliseconds
-
uint32_t lv_anim_get_repeat_count(const lv_anim_t *a)
Get the repeat count of the animation.
- 参数:
a -- pointer to an initialized
lv_anim_t
variable- 返回:
the repeat count or
LV_ANIM_REPEAT_INFINITE
for infinite repetition. 0: disabled repetition.
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void *lv_anim_get_user_data(const lv_anim_t *a)
Get the user_data field of the animation
- 参数:
a -- pointer to an initialized
lv_anim_t
variable- 返回:
the pointer to the custom user_data of the animation
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bool lv_anim_delete(void *var, lv_anim_exec_xcb_t exec_cb)
Delete animation(s) of a variable with a given animator function
- 参数:
var -- pointer to variable
exec_cb -- a function pointer which is animating 'var', or NULL to ignore it and delete all the animations of 'var
- 返回:
true: at least 1 animation is deleted, false: no animation is deleted
-
void lv_anim_delete_all(void)
Delete all the animations
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lv_anim_t *lv_anim_get(void *var, lv_anim_exec_xcb_t exec_cb)
Get the animation of a variable and its
exec_cb
.- 参数:
var -- pointer to variable
exec_cb -- a function pointer which is animating 'var', or NULL to return first matching 'var'
- 返回:
pointer to the animation.
-
lv_timer_t *lv_anim_get_timer(void)
Get global animation refresher timer.
- 返回:
pointer to the animation refresher timer.
-
bool lv_anim_custom_delete(lv_anim_t *a, lv_anim_custom_exec_cb_t exec_cb)
Delete an animation by getting the animated variable from
a
. Only animations withexec_cb
will be deleted. This function exists because it's logical that all anim. functions receives anlv_anim_t
as their first parameter. It's not practical in C but might make the API more consequent and makes easier to generate bindings.- 参数:
a -- pointer to an animation.
exec_cb -- a function pointer which is animating 'var', or NULL to ignore it and delete all the animations of 'var
- 返回:
true: at least 1 animation is deleted, false: no animation is deleted
-
lv_anim_t *lv_anim_custom_get(lv_anim_t *a, lv_anim_custom_exec_cb_t exec_cb)
Get the animation of a variable and its
exec_cb
. This function exists because it's logical that all anim. functions receives anlv_anim_t
as their first parameter. It's not practical in C but might make the API more consequent and makes easier to generate bindings.- 参数:
a -- pointer to an animation.
exec_cb -- a function pointer which is animating 'var', or NULL to return first matching 'var'
- 返回:
pointer to the animation.
-
uint16_t lv_anim_count_running(void)
Get the number of currently running animations
- 返回:
the number of running animations
-
uint32_t lv_anim_speed(uint32_t speed)
Store the speed as a special value which can be used as time in animations. It will be converted to time internally based on the start and end values
- 参数:
speed -- the speed of the animation in with unit / sec resolution in 0..10k range
- 返回:
a special value which can be used as an animation time
-
uint32_t lv_anim_speed_clamped(uint32_t speed, uint32_t min_time, uint32_t max_time)
Store the speed as a special value which can be used as time in animations. It will be converted to time internally based on the start and end values
备注
internally speed is stored as 10 unit/sec
备注
internally min/max_time are stored with 10 ms unit
- 参数:
speed -- the speed of the animation in as unit / sec resolution in 0..10k range
min_time -- the minimum time in 0..10k range
max_time -- the maximum time in 0..10k range
- 返回:
a special value in where all three values are stored and can be used as an animation time
-
uint32_t lv_anim_speed_to_time(uint32_t speed, int32_t start, int32_t end)
Calculate the time of an animation based on its speed, start and end values.
- 参数:
speed -- the speed of the animation
start -- the start value
end -- the end value
- 返回:
the time of the animation in milliseconds
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void lv_anim_refr_now(void)
Manually refresh the state of the animations. Useful to make the animations running in a blocking process where
lv_timer_handler
can't run for a while. Shouldn't be used directly because it is called inlv_refr_now()
.
-
int32_t lv_anim_path_linear(const lv_anim_t *a)
Calculate the current value of an animation applying linear characteristic
- 参数:
a -- pointer to an animation
- 返回:
the current value to set
-
int32_t lv_anim_path_ease_in(const lv_anim_t *a)
Calculate the current value of an animation slowing down the start phase
- 参数:
a -- pointer to an animation
- 返回:
the current value to set
-
int32_t lv_anim_path_ease_out(const lv_anim_t *a)
Calculate the current value of an animation slowing down the end phase
- 参数:
a -- pointer to an animation
- 返回:
the current value to set
-
int32_t lv_anim_path_ease_in_out(const lv_anim_t *a)
Calculate the current value of an animation applying an "S" characteristic (cosine)
- 参数:
a -- pointer to an animation
- 返回:
the current value to set
-
int32_t lv_anim_path_overshoot(const lv_anim_t *a)
Calculate the current value of an animation with overshoot at the end
- 参数:
a -- pointer to an animation
- 返回:
the current value to set
-
int32_t lv_anim_path_bounce(const lv_anim_t *a)
Calculate the current value of an animation with 3 bounces
- 参数:
a -- pointer to an animation
- 返回:
the current value to set
-
struct lv_anim_bezier3_para_t
- #include <lv_anim.h>
Parameter used when path is custom_bezier
-
struct _lv_anim_t
- #include <lv_anim.h>
Describes an animation
Public Members
-
void *var
Variable to animate
-
lv_anim_exec_xcb_t exec_cb
Function to execute to animate
-
lv_anim_custom_exec_cb_t custom_exec_cb
Function to execute to animate, same purpose as exec_cb but different parameters
-
lv_anim_start_cb_t start_cb
Call it when the animation is starts (considering
delay
)
-
lv_anim_completed_cb_t completed_cb
Call it when the animation is fully completed
-
lv_anim_deleted_cb_t deleted_cb
Call it when the animation is deleted
-
lv_anim_get_value_cb_t get_value_cb
Get the current value in relative mode
-
void *user_data
Custom user data
-
lv_anim_path_cb_t path_cb
Describe the path (curve) of animations
-
int32_t start_value
Start value
-
int32_t current_value
Current value
-
int32_t end_value
End value
-
int32_t duration
Animation time in ms
-
int32_t act_time
Current time in animation. Set to negative to make delay.
-
uint32_t playback_delay
Wait before play back
-
uint32_t playback_duration
Duration of playback animation
-
uint32_t repeat_delay
Wait before repeat
-
uint32_t repeat_cnt
Repeat count for the animation
-
union _lv_anim_t::_lv_anim_path_para_t parameter
-
uint32_t last_timer_run
-
uint8_t playback_now
Play back is in progress
-
uint8_t run_round
Indicates the animation has run in this round
-
uint8_t start_cb_called
Indicates that the
start_cb
was already called
-
uint8_t early_apply
1: Apply start value immediately even is there is
delay
-
union _lv_anim_path_para_t
Public Members
-
lv_anim_bezier3_para_t bezier3
Parameter used when path is custom_bezier
-
lv_anim_bezier3_para_t bezier3
-
void *var