BMP decoder(BMP解码器)

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This extension allows the use of BMP images in LVGL.

Library source: https://github.com/caj-johnson/bmp-decoder

The pixels are read on demand (not the whole image is loaded) so using BMP images requires very little RAM.

If enabled in lv_conf.h by LV_USE_BMP LVGL will register a new image decoder automatically so BMP files can be directly used as image sources. For example:

lv_image_set_src(my_img, "S:path/to/picture.bmp");

Note that, a file system driver needs to registered to open images from files. Read more about it File system(文件系统) or just enable one in lv_conf.h with LV_USE_FS_...


此扩展允许在 LVGL 中使用 BMP 图像。

库源代码: https://github.com/caj-johnson/bmp-decoder

像素按需读取(不是加载整个图像),因此使用 BMP 图像需要非常少的 RAM。

如果在 lv_conf.h 中启用 LV_USE_BMP,LVGL 将自动注册一个新的图像解码器,因此 BMP 文件可以直接用作图像源。例如:

lv_image_set_src(my_img, "S:path/to/picture.bmp");

请注意,需要注册一个文件系统驱动程序才能从文件中打开图像。阅读更多关于它的信息 File system(文件系统),或者只需在 lv_conf.h 中启用一个,通过 LV_USE_FS_...

Limitations(限制)

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  • Only BMP files are supported and BMP images as C array (lv_image_dsc_t) are not. It's because there is no practical differences between how the BMP files and LVGL's image format stores the image data.

  • BMP files can be loaded only from file. If you want to store them in flash it's better to convert them to C array with LVGL's image converter.

  • The BMP files color format needs to match with LV_COLOR_DEPTH. Use GIMP to save the image in the required format. Both RGB888 and ARGB888 works with LV_COLOR_DEPTH 32

  • Palette is not supported.

  • Because not the whole image is read in cannot be zoomed or rotated.


  • 仅支持 BMP 文件,不能作为 C 数组 (lv_image_dsc_t) 使用 BMP 图像。这是因为 BMP 文件与 LVGL 的图像格式在存储图像数据的方式上没有实质性的区别。

  • BMP 文件只能从文件中加载。如果你想将它们存储在闪存中,最好使用 LVGL 的图像转换器 将它们转换为 C 数组。

  • BMP 文件的颜色格式需要与 LV_COLOR_DEPTH 匹配。使用 GIMP 保存图像为所需格式。RGB888 和 ARGB888 都适用于 LV_COLOR_DEPTH 32

  • 不支持调色板。

  • 由于不是读取整个图像,因此不能进行缩放或旋转。

Example

Open a BMP image from file

#include "../../lv_examples.h"
#if LV_USE_BMP && LV_BUILD_EXAMPLES

/**
 * Open a BMP file from a file
 */
void lv_example_bmp_1(void)
{
    lv_obj_t * img = lv_image_create(lv_screen_active());
    /* Assuming a File system is attached to letter 'A'
     * E.g. set LV_USE_FS_STDIO 'A' in lv_conf.h */
    lv_image_set_src(img, "A:lvgl/examples/libs/bmp/example_32bit.bmp");
    lv_obj_center(img);

}

#endif

API

lv_bmp.h