lv_buttonmatrix.h

Defines

LV_BUTTONMATRIX_BUTTON_NONE

Typedefs

typedef bool (*lv_buttonmatrix_button_draw_cb_t)(lv_obj_t *btnm, uint32_t btn_id, const lv_area_t *draw_area, const lv_area_t *clip_area)

Enums

enum lv_buttonmatrix_ctrl_t

Type to store button control bits (disabled, hidden etc.) The first 3 bits are used to store the width

Values:

enumerator LV_BUTTONMATRIX_CTRL_HIDDEN

Button hidden

enumerator LV_BUTTONMATRIX_CTRL_NO_REPEAT

Do not repeat press this button.

enumerator LV_BUTTONMATRIX_CTRL_DISABLED

Disable this button.

enumerator LV_BUTTONMATRIX_CTRL_CHECKABLE

The button can be toggled.

enumerator LV_BUTTONMATRIX_CTRL_CHECKED

Button is currently toggled (e.g. checked).

enumerator LV_BUTTONMATRIX_CTRL_CLICK_TRIG

1: Send LV_EVENT_VALUE_CHANGE on CLICK, 0: Send LV_EVENT_VALUE_CHANGE on PRESS

enumerator LV_BUTTONMATRIX_CTRL_POPOVER

Show a popover when pressing this key

enumerator LV_BUTTONMATRIX_CTRL_RESERVED_1

Reserved for later use

enumerator LV_BUTTONMATRIX_CTRL_RESERVED_2

Reserved for later use

enumerator LV_BUTTONMATRIX_CTRL_RESERVED_3

Reserved for later use

enumerator LV_BUTTONMATRIX_CTRL_CUSTOM_1

Custom free to use flag

enumerator LV_BUTTONMATRIX_CTRL_CUSTOM_2

Custom free to use flag

Functions

lv_obj_t *lv_buttonmatrix_create(lv_obj_t *parent)

Create a button matrix object

参数:

parent -- pointer to an object, it will be the parent of the new button matrix

返回:

pointer to the created button matrix

void lv_buttonmatrix_set_map(lv_obj_t *obj, const char *map[])

Set a new map. Buttons will be created/deleted according to the map. The button matrix keeps a reference to the map and so the string array must not be deallocated during the life of the matrix.

参数:
  • obj -- pointer to a button matrix object

  • map -- pointer a string array. The last string has to be: "". Use "\n" to make a line break.

void lv_buttonmatrix_set_ctrl_map(lv_obj_t *obj, const lv_buttonmatrix_ctrl_t ctrl_map[])

Set the button control map (hidden, disabled etc.) for a button matrix. The control map array will be copied and so may be deallocated after this function returns.

参数:
  • obj -- pointer to a button matrix object

  • ctrl_map -- pointer to an array of lv_button_ctrl_t control bytes. The length of the array and position of the elements must match the number and order of the individual buttons (i.e. excludes newline entries). An element of the map should look like e.g.: ctrl_map[0] = width | LV_BUTTONMATRIX_CTRL_NO_REPEAT | LV_BUTTONMATRIX_CTRL_TGL_ENABLE

void lv_buttonmatrix_set_selected_button(lv_obj_t *obj, uint32_t btn_id)

Set the selected buttons

参数:
  • obj -- pointer to button matrix object

  • btn_id -- 0 based index of the button to modify. (Not counting new lines)

void lv_buttonmatrix_set_button_ctrl(lv_obj_t *obj, uint32_t btn_id, lv_buttonmatrix_ctrl_t ctrl)

Set the attributes of a button of the button matrix

参数:
  • obj -- pointer to button matrix object

  • btn_id -- 0 based index of the button to modify. (Not counting new lines)

  • ctrl -- OR-ed attributes. E.g. LV_BUTTONMATRIX_CTRL_NO_REPEAT | LV_BUTTONMATRIX_CTRL_CHECKABLE

void lv_buttonmatrix_clear_button_ctrl(lv_obj_t *obj, uint32_t btn_id, lv_buttonmatrix_ctrl_t ctrl)

Clear the attributes of a button of the button matrix

参数:
  • obj -- pointer to button matrix object

  • btn_id -- 0 based index of the button to modify. (Not counting new lines)

  • ctrl -- OR-ed attributes. E.g. LV_BUTTONMATRIX_CTRL_NO_REPEAT | LV_BUTTONMATRIX_CTRL_CHECKABLE

void lv_buttonmatrix_set_button_ctrl_all(lv_obj_t *obj, lv_buttonmatrix_ctrl_t ctrl)

Set attributes of all buttons of a button matrix

参数:
  • obj -- pointer to a button matrix object

  • ctrl -- attribute(s) to set from lv_buttonmatrix_ctrl_t. Values can be ORed.

void lv_buttonmatrix_clear_button_ctrl_all(lv_obj_t *obj, lv_buttonmatrix_ctrl_t ctrl)

Clear the attributes of all buttons of a button matrix

参数:
  • obj -- pointer to a button matrix object

  • ctrl -- attribute(s) to set from lv_buttonmatrix_ctrl_t. Values can be ORed.

void lv_buttonmatrix_set_button_width(lv_obj_t *obj, uint32_t btn_id, uint32_t width)

Set a single button's relative width. This method will cause the matrix be regenerated and is a relatively expensive operation. It is recommended that initial width be specified using lv_buttonmatrix_set_ctrl_map and this method only be used for dynamic changes.

参数:
  • obj -- pointer to button matrix object

  • btn_id -- 0 based index of the button to modify.

  • width -- relative width compared to the buttons in the same row. [1..15]

void lv_buttonmatrix_set_one_checked(lv_obj_t *obj, bool en)

Make the button matrix like a selector widget (only one button may be checked at a time). LV_BUTTONMATRIX_CTRL_CHECKABLE must be enabled on the buttons to be selected using lv_buttonmatrix_set_ctrl() or lv_buttonmatrix_set_button_ctrl_all().

参数:
  • obj -- pointer to a button matrix object

  • en -- whether "one check" mode is enabled

const char **lv_buttonmatrix_get_map(const lv_obj_t *obj)

Get the current map of a button matrix

参数:

obj -- pointer to a button matrix object

返回:

the current map

uint32_t lv_buttonmatrix_get_selected_button(const lv_obj_t *obj)

Get the index of the lastly "activated" button by the user (pressed, released, focused etc) Useful in the event_cb to get the text of the button, check if hidden etc.

参数:

obj -- pointer to button matrix object

返回:

index of the last released button (LV_BUTTONMATRIX_BUTTON_NONE: if unset)

const char *lv_buttonmatrix_get_button_text(const lv_obj_t *obj, uint32_t btn_id)

Get the button's text

参数:
  • obj -- pointer to button matrix object

  • btn_id -- the index a button not counting new line characters.

返回:

text of btn_index` button

bool lv_buttonmatrix_has_button_ctrl(lv_obj_t *obj, uint32_t btn_id, lv_buttonmatrix_ctrl_t ctrl)

Get the whether a control value is enabled or disabled for button of a button matrix

参数:
  • obj -- pointer to a button matrix object

  • btn_id -- the index of a button not counting new line characters.

  • ctrl -- control values to check (ORed value can be used)

返回:

true: the control attribute is enabled false: disabled

bool lv_buttonmatrix_get_one_checked(const lv_obj_t *obj)

Tell whether "one check" mode is enabled or not.

参数:

obj -- Button matrix object

返回:

true: "one check" mode is enabled; false: disabled

Variables

const lv_obj_class_t lv_buttonmatrix_class